// Update is called once per frame
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.name == "Player")
     {
         if (Input.GetKeyDown(KeyCode.Z))
         {
             AudioManager.instance.Play(key_sound);
             _IM.AddInventoryList(item_id);
             new WaitForSeconds(0.01f);
             Destroy(this.gameObject);
         }
     }
 }
Exemple #2
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 public void EquipItemCheck(int itemNumber, Item _item)
 {
     if (equimentList[itemNumber].itemID == 0)
     {
         equimentList[itemNumber] = _item;
     }
     else
     {
         theInven.AddInventoryList(equimentList[itemNumber].itemID);
         equimentList[itemNumber] = _item;
     }
     Wear(_item);
     ShowStat();
 }