override public void ActivateSwitch(bool b) { if (b) { InventoryList playerInventory = GlobalController.inventory.items; if (playerInventory.HasItem(plasma)) { StoredItem playerPlasma = playerInventory.GetItem(plasma); int plasmaCount = playerPlasma.count; playerInventory.RemoveItem(playerPlasma); GlobalController.BoostStat(StatType.HEALTH, plasmaCount * healthPerPlasma); } } }