private void SpawnNonEquipmentItemView(int itemId, Transform parent) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; InventoryItemView inventoryItemView2 = UnityEngine.Object.Instantiate <InventoryItemView>(inventoryItemView); inventoryItemView2.transform.localScale = inventoryItemView.transform.lossyScale; inventoryItemView2.transform.parent = parent; if (inventoryItemView._modelOffsetTr) { inventoryItemView2.transform.localPosition = inventoryItemView._modelOffsetTr.localPosition; } else { Vector3 position = parent.position; position.y += LocalPlayer.Inventory._inventoryGO.transform.InverseTransformPoint(inventoryItemView.transform.position).y; inventoryItemView2.transform.position = position; } inventoryItemView2.transform.rotation = base.transform.parent.rotation * Quaternion.Inverse(inventoryItemView.transform.rotation); inventoryItemView2.gameObject.layer = base.transform.parent.gameObject.layer; inventoryItemView2.gameObject.SetActive(true); UnityEngine.Object.Destroy(inventoryItemView2.GetComponent <Collider>()); VirtualCursorSnapNode component = inventoryItemView2.gameObject.GetComponent <VirtualCursorSnapNode>(); if (component) { UnityEngine.Object.Destroy(component); } StoreInformation component2 = inventoryItemView2.gameObject.GetComponent <StoreInformation>(); if (component2) { UnityEngine.Object.Destroy(component2); } UnityEngine.Object.Destroy(inventoryItemView2); }
private void ShowTooltip(InventoryItemView view) { var tooltip = Find <ItemInformationTooltip>(); shopItems.SharedModel.DeselectItemView(); if (view is null || view.RectTransform == tooltip.Target) { tooltip.Close(); return; } if (SharedModel.State.Value == StateType.Buy) { tooltip.Show(view.RectTransform, view.Model); } else { ShowSpeech("SPEECH_SHOP_REGISTER_ITEM_"); tooltip.Show( view.RectTransform, view.Model, value => !DimmedFuncForSell(value as InventoryItem), L10nManager.Localize("UI_SELL"), _ => ShowSellPopup(tooltip.itemInformation.Model.item.Value as InventoryItem), _ => inventory.SharedModel.DeselectItemView()); } }
private void SpawnEquipmentItemView(Transform parent, int itemId) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>((!inventoryItemView.ItemCache._throwerProjectilePrefab) ? inventoryItemView._held : inventoryItemView.ItemCache._throwerProjectilePrefab.gameObject); parent.gameObject.SetActive(true); gameObject.transform.parent = parent; gameObject.transform.localPosition = inventoryItemView._held.transform.localPosition; gameObject.transform.localRotation = inventoryItemView._held.transform.localRotation; gameObject.layer = base.gameObject.layer; gameObject.SetActive(true); if (!inventoryItemView.ItemCache._throwerProjectilePrefab) { foreach (Transform transform in gameObject.transform) { if (transform.name == "collide") { UnityEngine.Object.Destroy(transform.gameObject); } } MonoBehaviour[] components = gameObject.GetComponents <MonoBehaviour>(); for (int i = 0; i < components.Length; i++) { MonoBehaviour obj = components[i]; UnityEngine.Object.Destroy(obj); } } }
public ActionResult UsedInventory() { var cars = carsRepository.GetAllUsed().Carss.GroupBy(c => c.CarModelId); List <InventoryItemView> list = new List <InventoryItemView>(); foreach (var group in cars) { var onYear = group.GroupBy(c => c.CarYear); foreach (var group2 in onYear) { var count = 0; var stockValue = 0; foreach (var car in group2) { count++; } foreach (var car in group2) { stockValue += car.SalesPrice; } InventoryItemView itemView = new InventoryItemView() { CarModel = carsRepository.GetCarModel(group.Key).CarModel.CarModelName, CarMake = carsRepository.GetMake(carsRepository.GetCarModel(group.Key).CarModel.MakeId).Make.MakeName, Count = count, StockValue = stockValue, Year = group2.Key }; list.Add(itemView); } } return(View(list)); }
private void Light() { if (this._fuel < Time.time) { GameStats.LitWeapon.Invoke(); LocalPlayer.Inventory.DefaultLight.StashLighter(); InventoryItemView component = this._inventoryMirror.transform.parent.GetComponent <InventoryItemView>(); Transform transform = (!this._weaponFireSpawn) ? base.transform : this._weaponFireSpawn.transform; this._weaponFire = (GameObject)UnityEngine.Object.Instantiate(this._weaponFirePrefab, transform.position, transform.rotation); this._weaponFire.transform.parent = transform; if (!this._weaponFire.activeSelf) { this._weaponFire.gameObject.SetActive(true); } this._fireParticleScale = this._weaponFire.GetComponentInChildren <ParticleScaler>(); this._firelight = this._weaponFire.GetComponentInChildren <Light>(); this._fireAudioEmitter = this._weaponFire.GetComponent <FMOD_StudioEventEmitter>(); base.GetComponent <Renderer>().sharedMaterial = this._burningMat; this._fuel = ((this._state != BurnableCloth.States.PutOutLighting) ? this._burnDuration : this._putOutFuel); if (component.ActiveBonus == WeaponStatUpgrade.Types.BurningWeaponExtra) { this._extraBurn = true; this._fuel *= 3f; } else { this._extraBurn = false; } this._state = BurnableCloth.States.Burning; this._player.IsWeaponBurning = true; this._attacking = false; component.ActiveBonus = (WeaponStatUpgrade.Types)(-1); FMODCommon.PlayOneshot("event:/fire/fire_built_start", transform); } }
private void ShowTooltip(InventoryItemView view) { var tooltip = Find <ItemInformationTooltip>(); if (view is null || view.RectTransform == tooltip.Target) { tooltip.Close(); return; } tooltip.Show( view.RectTransform, view.Model, value => !view.Model.Dimmed.Value, view.Model.EquippedEnabled.Value ? L10nManager.Localize("UI_UNEQUIP") : L10nManager.Localize("UI_EQUIP"), _ => Equip(tooltip.itemInformation.Model.item.Value), _ => { equipSlotGlow.SetActive(false); inventory.SharedModel.DeselectItemView(); }); }
public void ApplyUpgradeRecipe(InventoryItemView craftView, Receipe receipe, int amount) { this._currentIngredientIndex = 0; this._recipe = receipe; this._craftView = craftView; this._currentReceiver = null; this._receivers = this._craftView.GetAllComponentsInChildren <UpgradeViewReceiver>(); Transform parent = craftView.transform.parent; Transform child = craftView.transform.GetChild(0); this._downPosition = this._craftView.transform.position; this._downRotation = this._craftView.transform.rotation; child.parent = this._upPosition; craftView.transform.parent = child; child.localPosition = Vector3.zero; child.localRotation = Quaternion.identity; this._upRotation = this._craftView.transform.rotation; this._upPositionV = craftView.transform.position; craftView.transform.parent = parent; child.parent = craftView.transform; child.SetAsFirstSibling(); craftView.transform.position = this._downPosition; craftView.transform.rotation = this._downRotation; this._state = UpgradeCog.States.MoveUp; this._stateStartTime = Time.realtimeSinceStartup; this._totalUpgrades = amount; this._implantsDone = 0; this._totalIngredientImplants = 0; this._craftingCog.enabled = false; this._disableWhenActive.SetActive(false); base.enabled = true; Scene.HudGui.ShowValidCraftingRecipes(null); Scene.HudGui.ShowUpgradesDistribution(this._recipe._productItemID, this._recipe._ingredients[1]._itemID, 1); }
private void SpawnNonEquipment(int itemId, int slotId) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; InventoryItemView inventoryItemView2 = UnityEngine.Object.Instantiate <InventoryItemView>(inventoryItemView); Vector3 zero = Vector3.zero; zero.y += inventoryItemView.transform.position.y - LocalPlayer.Inventory._inventoryGO.transform.position.y; inventoryItemView2.transform.localScale = inventoryItemView.transform.lossyScale; inventoryItemView2.transform.parent = this._slots[slotId]; inventoryItemView2.transform.localPosition = zero; inventoryItemView2.transform.localRotation = inventoryItemView.transform.localRotation * Quaternion.Euler(0f, 0f, 90f); inventoryItemView2.gameObject.layer = base.gameObject.layer; UnityEngine.Object.DestroyImmediate(inventoryItemView2.GetComponent <Collider>()); this.CleanUpComponents(inventoryItemView2.transform); inventoryItemView2.gameObject.SetActive(true); UnityEngine.Object.Destroy(inventoryItemView2.GetComponent <Collider>()); VirtualCursorSnapNode component = inventoryItemView2.GetComponent <VirtualCursorSnapNode>(); if (component) { UnityEngine.Object.Destroy(component); } StoreInformation component2 = inventoryItemView2.GetComponent <StoreInformation>(); if (component2) { UnityEngine.Object.Destroy(component2); } UnityEngine.Object.Destroy(inventoryItemView2); }
private void PlaceEquipment() { Item item = null; if (!this._billboardRotate) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.IsRightHandEmpty() ? null : LocalPlayer.Inventory.RightHand; if (inventoryItemView != null) { item = inventoryItemView.ItemCache; } } else { item = ItemDatabase.Items[this._currentAddItem]; } if (item != null && this.IsValidItem(item)) { if (LocalPlayer.Inventory.IsRightHandEmpty() || LocalPlayer.Inventory.RightHand._itemId != item._id || LocalPlayer.Inventory.IsSlotLocked(Item.EquipmentSlot.RightHand)) { if (!LocalPlayer.Inventory.RemoveItem(item._id, 1, false, true)) { return; } } else if (!LocalPlayer.Inventory.ShuffleRemoveRightHandItem()) { return; } if (BoltNetwork.isRunning && !this.hellDoorSlot) { RackAdd rackAdd = RackAdd.Create(GlobalTargets.OnlyServer); rackAdd.Slot = base.GetComponentInParent <CoopRack>().GetSlotIndex(this); rackAdd.Rack = base.GetComponentInParent <BoltEntity>(); rackAdd.ItemId = item._id; rackAdd.Send(); } else { if (this.hellDoorSlot) { this.Removed = false; this.Added = true; } this._storedItemId = item._id; this.SpawnItemView(); } Sfx.Play(SfxInfo.SfxTypes.AddItem, base.transform, true); this._addIcon.gameObject.SetActive(false); if (!this._offsetIcons) { this._addIcon.transform.parent.position = base.transform.position; } else { this._takeIcon.transform.parent.position = base.transform.position + this.IconsOffset; } } }
private void TransferItemView(Transform itemView, Transform parent, int itemId) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; itemView.parent = parent; itemView.localPosition = inventoryItemView._held.transform.localPosition; itemView.localRotation = inventoryItemView._held.transform.localRotation; }
private void setupTargetTriggers() { this.startPositions.Clear(); this.startRotations.Clear(); if (this.sourceObjects.Count > 0) { int i = 0; while (i < this.sourceObjects.Count) { if (this.savingCompatibilityMode) { goto IL_F4; } if (!(this.sourceObjects[i] == null)) { inventoryItemSpreadTrigger inventoryItemSpreadTrigger = this.sourceObjects[i].gameObject.GetComponent <inventoryItemSpreadTrigger>(); if (!inventoryItemSpreadTrigger) { inventoryItemSpreadTrigger = this.sourceObjects[i].gameObject.AddComponent <inventoryItemSpreadTrigger>(); } int num = i - 1; if (num > -1) { inventoryItemSpreadTrigger.neighbour1 = this.sourceObjects[num]; } int num2 = i + 1; if (num2 < this.sourceObjects.Count) { inventoryItemSpreadTrigger.neighbour2 = this.sourceObjects[num2]; } inventoryItemSpreadTrigger.index = i; goto IL_F4; } Debug.LogError(string.Format("setupTargetTriggers \"{0}.sourceObjects[{1}]\" is null!", base.name, i)); IL_1BF: i++; continue; IL_F4: if (this.savingCompatibilityMode) { InventoryItemView component = this.sourceObjects[i].gameObject.GetComponent <InventoryItemView>(); if (component) { component._itemSpreadIndex = i; } } if (this.offsetRenderersMode) { this.startPositions.Add(this.offsetSourceObjects[i].transform.localPosition); this.startRotations.Add(this.offsetSourceObjects[i].transform.localRotation); goto IL_1BF; } this.startPositions.Add(this.sourceObjects[i].transform.localPosition); this.startRotations.Add(this.sourceObjects[i].transform.localRotation); goto IL_1BF; } } }
private void AcceptItem(InventoryItemView item, Vector2Int position) { item.transform.position = GetSlot(position).transform.position; foreach (var slot in GetHoveredSlots(item.Item, position)) { slot.Item = item.Item; slot.ItemView = item; } GunsInHandsUpdater.UpdateItemsList(AllItems); }
public void SubscribeItemOnClick(InventoryItemView view) { if (view != null && view == SelectedItemView.Value) { DeselectItemView(); return; } SelectItemView(view); }
private void SubscribeInventorySelectedItem(InventoryItemView view) { // Fix me. 이미 장착한 아이템일 경우 장착 버튼 비활성화 필요. // 현재는 왼쪽 부분인 인벤토리와 아이템 정보 부분만 뷰모델을 적용했는데, 오른쪽 까지 뷰모델이 확장되면 가능. if (view is null || view.Model is null || view.Model.Dimmed.Value || !(view.Model.ItemBase.Value is ItemUsable)) { HideGlowEquipSlot(); }
private void SpawnNonEquipmentItemView() { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[this._storedItemId][0]; InventoryItemView inventoryItemView2 = UnityEngine.Object.Instantiate <InventoryItemView>(inventoryItemView); Vector3 position = base.transform.position; Quaternion rotation = base.transform.rotation; Item item = ItemDatabase.ItemById(this._storedItemId); RackPlacement placementOverride = this.GetPlacementOverride(item); if (placementOverride != null) { Vector3 zero = Vector3.zero; Quaternion identity = Quaternion.identity; Vector3 one = Vector3.one; placementOverride.ApplyTo(ref zero, ref identity, ref one); inventoryItemView2.transform.localScale = one; inventoryItemView2.transform.parent = base.transform; inventoryItemView2.transform.localPosition = zero; inventoryItemView2.transform.localRotation = identity; inventoryItemView2.transform.localPosition += WeaponRackSlot.GetJitterVector3(this._jitterPosition); inventoryItemView2.transform.localRotation = Quaternion.Euler(WeaponRackSlot.GetJitterVector3(this._jitterRotation)) * inventoryItemView2.transform.localRotation; } else { Vector3 position2 = position; position2.y += inventoryItemView.transform.position.y - LocalPlayer.Inventory._inventoryGO.transform.position.y; inventoryItemView2.transform.localScale = inventoryItemView.transform.lossyScale; inventoryItemView2.transform.parent = base.transform; inventoryItemView2.transform.position = position2; inventoryItemView2.transform.rotation = inventoryItemView.transform.rotation; } inventoryItemView2.gameObject.layer = base.gameObject.layer; inventoryItemView2.gameObject.SetActive(true); this._storedItemGO = inventoryItemView2.gameObject; UnityEngine.Object.Destroy(inventoryItemView2.GetComponent <Collider>()); UnityEngine.Object.Destroy(inventoryItemView2); VirtualCursorSnapNode component = this._storedItemGO.GetComponent <VirtualCursorSnapNode>(); if (component) { UnityEngine.Object.Destroy(component); } StoreInformation component2 = this._storedItemGO.GetComponent <StoreInformation>(); if (component2) { UnityEngine.Object.Destroy(component2); } if (this.OnItemAdded != null) { this.OnItemAdded.Invoke(this._storedItemId); } }
private void viewStockBtn_Click(object sender, EventArgs e) { if (itemsTable.RowCount == 0) { return; } using (var inventoryView = new InventoryItemView()) { inventoryView.SetItemId(selectedBarcode); inventoryView.ShowDialog(); } }
private void Start() { this._lambdaMultiView = new GameObject("LambdaMultiview").AddComponent <InventoryItemView>(); this._lambdaMultiView.transform.parent = base.transform; this._lambdaMultiView.transform.localPosition = new Vector3(-2.5f, 2.5f, 2.5f); this._lambdaMultiView._isCraft = true; this._lambdaMultiView._allowMultiView = true; if (!LevelSerializer.IsDeserializing) { this.IngredientCleanUp(); } base.enabled = false; }
public void OnDeserialized() { InventoryItemView inventoryItemView = this._inventoryMirror.transform.parent.parent.GetComponent <InventoryItemView>() ?? this._inventoryMirror.transform.parent.GetComponent <InventoryItemView>(); if (inventoryItemView) { WeaponStatUpgrade.Types activeBonus = inventoryItemView.ActiveBonus; if (activeBonus == WeaponStatUpgrade.Types.BurningWeapon || activeBonus == WeaponStatUpgrade.Types.BurningWeaponExtra) { this.EnableBurnableCloth(); } } }
public void SelectItemView(InventoryItemView view) { if (view is null || view.Model is null) { return; } DeselectItemView(); view.Model.Selected.Value = true; SelectedItemView.Value = view; SetGlowedAll(false); }
private IEnumerator ToggleManifest() { LocalPlayer.Inventory.MemorizeItem(Item.EquipmentSlot.RightHand); InventoryItemView iiv = LocalPlayer.Inventory.EquipmentSlotsPrevious[0]; LocalPlayer.Inventory.Equip(this._itemId, false); LocalPlayer.Inventory.EquipmentSlotsPrevious[0] = iiv; yield return(YieldPresets.WaitThreeSeconds); if (LocalPlayer.Inventory.HasInSlot(Item.EquipmentSlot.RightHand, this._itemId)) { LocalPlayer.Inventory.EquipPreviousWeapon(true); } yield break; }
protected override bool MainEffect() { bool flag = LocalPlayer.Stats.CheckItem(Item.EquipmentSlot.RightHand); if (flag) { LocalPlayer.Inventory.MemorizeItem(Item.EquipmentSlot.RightHand); } InventoryItemView inventoryItemView = LocalPlayer.Inventory.EquipmentSlotsPrevious[0]; LocalPlayer.Inventory.Equip(this._itemId, true); LocalPlayer.Inventory.EquipmentSlotsPrevious[0] = inventoryItemView; FMOD_StudioSystem.instance.PlayOneShot("event:/music/toy_pickup", LocalPlayer.Transform.position, null); return(true); }
private void setupTargetTriggers() { this.startPositions.Clear(); this.startRotations.Clear(); if (this.sourceObjects.Count > 0) { for (int i = 0; i < this.sourceObjects.Count; i++) { if (!this.savingCompatibilityMode) { inventoryItemSpreadTrigger inventoryItemSpreadTrigger = this.sourceObjects[i].gameObject.GetComponent <inventoryItemSpreadTrigger>(); if (!inventoryItemSpreadTrigger) { inventoryItemSpreadTrigger = this.sourceObjects[i].gameObject.AddComponent <inventoryItemSpreadTrigger>(); } int num = i - 1; if (num > -1) { inventoryItemSpreadTrigger.neighbour1 = this.sourceObjects[num]; } int num2 = i + 1; if (num2 < this.sourceObjects.Count) { inventoryItemSpreadTrigger.neighbour2 = this.sourceObjects[num2]; } inventoryItemSpreadTrigger.index = i; } if (this.savingCompatibilityMode) { InventoryItemView component = this.sourceObjects[i].gameObject.GetComponent <InventoryItemView>(); if (component) { component._itemSpreadIndex = i; } } if (this.offsetRenderersMode) { this.startPositions.Add(this.offsetSourceObjects[i].transform.localPosition); this.startRotations.Add(this.offsetSourceObjects[i].transform.localRotation); } else { this.startPositions.Add(this.sourceObjects[i].transform.localPosition); this.startRotations.Add(this.sourceObjects[i].transform.localRotation); } } } }
private void TransferItemView(Transform itemView, Transform parent, int itemId) { itemView.parent = parent; if (LocalPlayer.Inventory) { InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; FakeParent component = inventoryItemView._held.GetComponent <FakeParent>(); itemView.transform.localPosition = ((!component) ? inventoryItemView._held.transform.localPosition : component.RealLocalPosition); itemView.transform.localRotation = ((!component) ? inventoryItemView._held.transform.localRotation : component.RealLocalRotation); } else { itemView.localPosition = Vector3.zero; itemView.localRotation = Quaternion.identity; } }
public void SetupCOTF() { instance = this; customWeapons.Clear(); originalPlaneAxe = this._itemViews[64]; originalPlaneAxeModel = this._itemViews[64]._heldWeaponInfo.transform.parent.GetChild(2).gameObject; originalRotation = originalPlaneAxeModel.transform.localRotation; OriginalOffset = originalPlaneAxeModel.transform.localPosition; originalParent = originalPlaneAxeModel.transform.parent; OriginalTreeDmg = this._itemViews[64]._heldWeaponInfo.treeDamage; originalMesh = originalPlaneAxeModel.GetComponent <MeshFilter>().mesh; noMesh = new Mesh(); CreateCustomWeapons(); SetupComplete = true; }
private void SpawnEquipmentItemView(Transform parent, int itemId) { if (LocalPlayer.Inventory) { Reparent.Locked = true; InventoryItemView inventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[itemId][0]; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>((!inventoryItemView.ItemCache._throwerProjectilePrefab) ? inventoryItemView._held : inventoryItemView.ItemCache._throwerProjectilePrefab.gameObject); FakeParent component = inventoryItemView._held.GetComponent <FakeParent>(); parent.gameObject.SetActive(true); gameObject.transform.parent = parent; gameObject.transform.localPosition = ((!component) ? inventoryItemView._held.transform.localPosition : component.RealLocalPosition); gameObject.transform.localRotation = ((!component) ? inventoryItemView._held.transform.localRotation : component.RealLocalRotation); gameObject.layer = base.gameObject.layer; gameObject.SetActive(true); if (!inventoryItemView.ItemCache._throwerProjectilePrefab) { IEnumerator enumerator = gameObject.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; if (transform.name.Contains("collide") || transform.GetComponent <weaponInfo>()) { UnityEngine.Object.Destroy(transform.gameObject); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } foreach (MonoBehaviour obj2 in gameObject.GetComponents <MonoBehaviour>()) { UnityEngine.Object.Destroy(obj2); } } Reparent.Locked = false; } }
private bool TryFindItemView(InventoryItemModel item, out int index, out InventoryItemView inventory_item_view) { for (int i = 0; i < _inventory_item_views.Count; i++) { if (!_inventory_item_views[i].IsMatch(item)) { continue; } index = i; inventory_item_view = _inventory_item_views[i]; return(true); } index = -1; inventory_item_view = null; return(false); }
public void ApplyUpgradeRecipe(InventoryItemView craftView, Receipe receipe, int amount) { this._currentIngredientIndex = 0; this._recipe = receipe; this._craftView = craftView; this._currentReceiver = null; this._upPositionV = craftView.transform.position + this._upPosition.parent.TransformDirection(new Vector3(0.5f, -1.05f, 0f)); this._upRotation = craftView.transform.rotation * Quaternion.Euler(30f, 0f, 0f); this._receivers = this._craftView.GetAllComponentsInChildren <UpgradeViewReceiver>(); this._downPosition = this._craftView.transform.position; this._downRotation = this._craftView.transform.rotation; this._state = UpgradeCog.States.MoveUp; this._totalUpgrades = amount; this._implantsDone = 0; this._totalIngredientImplants = 0; this._craftingCog.enabled = false; base.enabled = true; Scene.HudGui.ShowValidCraftingRecipes(null); Scene.HudGui.ShowUpgradesDistribution(this._recipe._productItemID, this._recipe._ingredients[1]._itemID, 1); }
public void Open(List <InventoryItem> items) { float aux = AngleRange / Mathf.Max((float)(items.Count - 1), 3); for (int i = 0; i < items.Count; i++) { GameObject item = Instantiate(itemViewPrefab, container.transform); views.Add(item); item.transform.localPosition = Vector3.zero; InventoryItemView iv = item.GetComponent <InventoryItemView>(); iv.ShowItem(items[i]); Vector2 dir = (Vector2)(Quaternion.Euler(0, 0, Mathf.Repeat(startAngle + (aux * i), 360)) * Vector2.right); StartCoroutine(LerpFromTo(item.transform.position, container.transform.position + new Vector3(dir.x, dir.y, 0).normalized *separationDistance, item.transform, 0.5f)); } }
public void AddItem(CommonDefine.GoodType goodType, int num = 0) { if (num > 0) { for (int i = 0; i < cells.Length; i++) { if (cells[i].transform.childCount > 0) { InventoryItemView inventoryItem = cells[i].GetComponentInChildren <InventoryItemView>(); if (inventoryItem.m_goodType == goodType) { m_isFind = true; inventoryItem.AddCount(num); break; } } else { m_isFind = false; } } if (!m_isFind) { for (int j = 0; j < cells.Length; j++) { if (cells[j].transform.childCount == 0) { GameObject go = NGUITools.AddChild(cells[j], (GameObject)ResMgr.Instance.LoadAssetFromResource("Prefabs/UI/Inventory/InventoryItem")); go.GetComponent <UISprite>().spriteName = CommonDefine.GoodNameDic[goodType]; go.transform.localPosition = Vector3.zero; InventoryItemView dragObjTemp = go.GetComponentInChildren <InventoryItemView>(); dragObjTemp.m_goodType = goodType; dragObjTemp.AddCount(num); break; } } } } }
private void SetItemAsQuickSlot(int slotNum) { try { for (int i = 0; i < LocalPlayer.Inventory.QuickSelectItemIds.Length; i++) { if (LocalPlayer.Inventory.QuickSelectItemIds[i] == this._combiningItemId && i != slotNum) { LocalPlayer.Inventory.QuickSelectItemIds[i] = -1; this._hiddenInventoryItemView[i] = false; } } if (LocalPlayer.Inventory.QuickSelectItemIds[slotNum] != this._combiningItemId) { if (this._hiddenInventoryItemView[slotNum] && LocalPlayer.Inventory.QuickSelectItemIds[slotNum] > 0) { LocalPlayer.Inventory.InventoryItemViewsCache[LocalPlayer.Inventory.QuickSelectItemIds[slotNum]][0].gameObject.SetActive(true); } LocalPlayer.Inventory.QuickSelectItemIds[slotNum] = this._combiningItemId; LocalPlayer.Inventory.AddItem(this._combiningItemId, 1, true, true, this._combiningItemProperties); InventoryItemView lastActiveView = LocalPlayer.Inventory.GetLastActiveView(this._combiningItemId); LocalPlayer.Inventory.BubbleDownInventoryView(lastActiveView); lastActiveView.gameObject.SetActive(false); this._hiddenInventoryItemView[slotNum] = true; this._combiningItemId = 0; Scene.HudGui.ShowQuickSelectCombineInfo(); } LocalPlayer.Sfx.PlayTwinkle(); } finally { this._startingCombine = false; this._isCombining = true; this.StopCombining(); } foreach (QuickSelectViews quickSelectViews2 in LocalPlayer.QuickSelectViews) { quickSelectViews2.ShowLocalPlayerViews(); } }
public void ShowItemInfoView(InventoryItemView itemView, Vector3 viewportPos, bool isCraft) { if (this._inventoryItemInfoView._itemId == itemView._itemId && this._inventoryItemInfoView.IsCraft == isCraft) { this._inventoryItemInfoView.ViewCounter++; } else if (!isCraft) { if (this._inventoryItemsInfoCache.ContainsKey(itemView._itemId)) { this._inventoryItemInfoView.ViewCounter = 1; this._inventoryItemInfoView._itemId = itemView._itemId; this._inventoryItemInfoView.IsCraft = false; if (viewportPos.y > 0.6f) { viewportPos.y -= 0.1f; } else { viewportPos.y += 0.1f; } if (viewportPos.x > 0.7f) { viewportPos.x -= 0.075f; } else if (viewportPos.x < 0.3f) { viewportPos.x += 0.075f; } viewportPos.z = 2f; Vector3 position = this.GuiCamC.ViewportToWorldPoint(viewportPos); this._inventoryItemInfoView._root.transform.position = position; HudGui.InventoryItemInfo inventoryItemInfo = this._inventoryItemsInfoCache[itemView._itemId]; this._inventoryItemInfoView._icon.mainTexture = inventoryItemInfo._icon; if (itemView is DecayingInventoryItemView) { this._inventoryItemInfoView._title.text = string.Format("{0} {1}", ((DecayingInventoryItemView)itemView)._state, inventoryItemInfo._titleText); } else { this._inventoryItemInfoView._title.text = inventoryItemInfo._titleText; } this._inventoryItemInfoView._effect.text = inventoryItemInfo._effectText; this._inventoryItemInfoView._description.text = inventoryItemInfo._descriptionText; this._inventoryItemInfoView._effect.gameObject.SetActive(true); this._inventoryItemInfoView._description.gameObject.SetActive(true); switch (inventoryItemInfo._amountDisplay) { case HudGui.InventoryItemInfo.AmountDisplay.none: this._inventoryItemInfoView._amountText._label.enabled = false; break; case HudGui.InventoryItemInfo.AmountDisplay.Amount: this._inventoryItemInfoView._amountText._label.enabled = true; this._inventoryItemInfoView._amountText._itemId = itemView._itemId; break; case HudGui.InventoryItemInfo.AmountDisplay.Pedometer: this._inventoryItemInfoView._amountText._label.enabled = false; this._inventoryItemInfoView._description.text = inventoryItemInfo._descriptionText.Replace("%", LocalPlayer.FpHeadBob.Steps.ToString()); break; case HudGui.InventoryItemInfo.AmountDisplay.Battery: this._inventoryItemInfoView._amountText._label.enabled = false; this._inventoryItemInfoView._description.text = inventoryItemInfo._descriptionText.Replace("%", Mathf.FloorToInt(LocalPlayer.Stats.BatteryCharge) + "%"); break; case HudGui.InventoryItemInfo.AmountDisplay.Air: this._inventoryItemInfoView._amountText._label.enabled = false; this._inventoryItemInfoView._description.text = inventoryItemInfo._descriptionText.Replace("%", Mathf.FloorToInt(LocalPlayer.Stats.AirBreathing.CurrentRebreatherAir) + "s"); if (LocalPlayer.Inventory.HasInSlot(Item.EquipmentSlot.Chest, inventoryItemInfo._itemId)) { UILabel expr_376 = this._inventoryItemInfoView._description; expr_376.text += " (Equiped)"; } break; case HudGui.InventoryItemInfo.AmountDisplay.WaterFill: { this._inventoryItemInfoView._amountText._label.enabled = false; WeaponStatUpgrade.Types activeBonus = itemView.ActiveBonus; string newValue; if (activeBonus != WeaponStatUpgrade.Types.DirtyWater) { if (activeBonus != WeaponStatUpgrade.Types.CleanWater) { newValue = "empty"; } else { newValue = "clean water (" + string.Format("{0:P0}", itemView._activeBonusValue / 2f) + ")"; } } else { newValue = "polluted water (" + string.Format("{0:P0}", itemView._activeBonusValue / 2f) + ")"; } this._inventoryItemInfoView._description.text = inventoryItemInfo._descriptionText.Replace("%", newValue); break; } } this._inventoryItemInfoView._weight.enabled = false; if (this._inventoryItemInfoView._upgradeCounterGrid) { if (itemView.ItemCache.MatchType(Item.Types.Equipment)) { this._inventoryItemInfoView._upgradeCounterGrid.gameObject.SetActive(true); for (int i = 0; i < this._inventoryItemInfoView._upgradeCounterViews.Count; i++) { HudGui.UpgradeCounterView upgradeCounterView = this._inventoryItemInfoView._upgradeCounterViews[i]; int amountOfUpgrades = LocalPlayer.Inventory.GetAmountOfUpgrades(itemView._itemId, upgradeCounterView._itemId); if (amountOfUpgrades > 0) { upgradeCounterView._root.SetActive(true); upgradeCounterView._label.text = amountOfUpgrades.ToString(); } else { upgradeCounterView._root.SetActive(false); } } this._inventoryItemInfoView._upgradeCounterGrid.Reposition(); } else { this._inventoryItemInfoView._upgradeCounterGrid.gameObject.SetActive(false); } } if (this._inventoryItemInfoView._upgradeBonusGrid) { if (itemView.ItemCache.MatchType(Item.Types.Equipment) && itemView._heldWeaponInfo) { this._inventoryItemInfoView._effect.gameObject.SetActive(false); this._inventoryItemInfoView._description.gameObject.SetActive(false); this._inventoryItemInfoView._upgradeBonusGrid.gameObject.SetActive(true); this._inventoryItemInfoView._speedBonusView._root.SetActive(true); float fillAmount = itemView._heldWeaponInfo.weaponSpeed / 12f; this._inventoryItemInfoView._speedBonusView._amount.fillAmount = fillAmount; this._inventoryItemInfoView._damageBonusView._root.SetActive(true); float fillAmount2 = itemView._heldWeaponInfo.weaponDamage / 12f; this._inventoryItemInfoView._damageBonusView._amount.fillAmount = fillAmount2; this._inventoryItemInfoView._blockView._root.SetActive(true); float fillAmount3 = 1f - itemView._heldWeaponInfo.blockDamagePercent / 1f; this._inventoryItemInfoView._blockView._amount.fillAmount = fillAmount3; this._inventoryItemInfoView._upgradeBonusGrid.Reposition(); } else { this._inventoryItemInfoView._upgradeBonusGrid.gameObject.SetActive(false); } } for (int j = 0; j < this._inventoryItemInfoView._usableUpgradeViews.Count; j++) { HudGui.UsableUpgradeView usableUpgradeView = this._inventoryItemInfoView._usableUpgradeViews[j]; if (usableUpgradeView._stat == itemView.ActiveBonus != usableUpgradeView._root.activeSelf) { usableUpgradeView._root.SetActive(!usableUpgradeView._root.activeSelf); } } if (inventoryItemInfo._leftClick == HudGui.InventoryItemInfo.LeftClickCommands.none) { this._inventoryItemInfoView._leftClickIcon.enabled = false; this._inventoryItemInfoView._leftClickText.enabled = false; } else { this._inventoryItemInfoView._leftClickIcon.enabled = true; this._inventoryItemInfoView._leftClickText.enabled = true; if (itemView.ItemCache._edibleCondition != (WeaponStatUpgrade.Types)(-1) && (itemView.ActiveBonus == WeaponStatUpgrade.Types.CleanWater || itemView._activeBonus == WeaponStatUpgrade.Types.DirtyWater)) { this._inventoryItemInfoView._leftClickText.text = "Drink"; } else { this._inventoryItemInfoView._leftClickText.text = inventoryItemInfo._leftClick.ToString(); } } if (LocalPlayer.Inventory.CurrentStorage == LocalPlayer.Inventory._craftingCog) { if (itemView._canDropFromInventory) { this._inventoryItemInfoView._rightClickIcon.enabled = true; this._inventoryItemInfoView._rightClickText.enabled = true; this._inventoryItemInfoView._rightClickText.text = "Drop"; } else if (inventoryItemInfo._rightClick == HudGui.InventoryItemInfo.RightClickCommands.none) { this._inventoryItemInfoView._rightClickIcon.enabled = false; this._inventoryItemInfoView._rightClickText.enabled = false; } else { this._inventoryItemInfoView._rightClickIcon.enabled = true; this._inventoryItemInfoView._rightClickText.enabled = true; this._inventoryItemInfoView._rightClickText.text = inventoryItemInfo._rightClick.ToString(); } } else if (itemView.CanBeStored) { this._inventoryItemInfoView._rightClickIcon.enabled = true; this._inventoryItemInfoView._rightClickText.enabled = true; this._inventoryItemInfoView._rightClickText.text = "Store"; } else { this._inventoryItemInfoView._rightClickIcon.enabled = false; this._inventoryItemInfoView._rightClickText.enabled = false; } this._inventoryItemInfoView._root.SetActive(true); } else { UnityEngine.Debug.LogWarning("Missing Inventory Item Info data in HUDGui for " + itemView.ItemCache._name); } } else { if (!this.ClickToRemoveInfo.activeSelf) { this._inventoryItemInfoView.ViewCounter = 1; this._inventoryItemInfoView._itemId = itemView._itemId; this._inventoryItemInfoView.IsCraft = true; this.ClickToRemoveInfo.SetActive(true); } if (this.ClickToEquipInfo.activeSelf != itemView._canEquipFromCraft) { this.ClickToEquipInfo.SetActive(itemView._canEquipFromCraft); } } }