// Use this for initialization
    void Awake()
    {
        // Find the Sprite Renderer Component
        renderer = GetComponent <SpriteRenderer>();

        // Find the World Manager component
        world = GameObject.FindWithTag("World").GetComponent <WorldManager>();

        inventorySaver = GameObject.Find("InventoryManager").GetComponent <InventoryDataSaver>();
    }
Exemple #2
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 // Initialization
 void Awake()
 {
     buildingSave  = GameObject.Find("WorldManager").GetComponent <BuildingDataSaver>();
     inventorySave = GameObject.Find("InventoryManager").GetComponent <InventoryDataSaver>();
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     inventorySave = gameObject.GetComponent <InventoryDataSaver> ();
 }