// Use this for initialization void Awake() { // Find the Sprite Renderer Component renderer = GetComponent <SpriteRenderer>(); // Find the World Manager component world = GameObject.FindWithTag("World").GetComponent <WorldManager>(); inventorySaver = GameObject.Find("InventoryManager").GetComponent <InventoryDataSaver>(); }
// Initialization void Awake() { buildingSave = GameObject.Find("WorldManager").GetComponent <BuildingDataSaver>(); inventorySave = GameObject.Find("InventoryManager").GetComponent <InventoryDataSaver>(); }
// Use this for initialization void Start() { inventorySave = gameObject.GetComponent <InventoryDataSaver> (); }