public static bool Shop_Screen_ReceiveButtonPress_Prefix(SG_Shop_Screen __instance, string button, InventoryDataObject_SHOP ___selectedController, bool ___isInBuyingState, SimGameState ___simState) { Mod.Log.Debug($"SG_S_S:RBP entered with button:({button})"); State.Reset(); if (button != "Capitalism" || ___selectedController == null) { return(true); } else { int cBillValue = ___selectedController.GetCBillValue(); if (___isInBuyingState) { Mod.Log.Debug($"SG_S_S:RBP - processing a purchase."); if (___simState.InMechLabStore() && (___selectedController.GetItemType() == MechLabDraggableItemType.StorePart || ___selectedController.GetItemType() == MechLabDraggableItemType.SalvagePart)) { // TODO: Can we handle this better than HBS does? return(false); } Shop shop = ___selectedController.GetShop(); int price = shop.GetPrice(___selectedController.shopDefItem, Shop.PurchaseType.Normal, shop.ThisShopType); if (___selectedController.quantity > 1 || ___selectedController.shopDefItem.IsInfinite) { State.StoreIsBuying = true; if (___selectedController.shopDefItem.IsInfinite) { ___selectedController.quantity = 99; } BuyHelper buyHelper = new BuyHelper(__instance, ___selectedController, ___simState); int maxCanPurchase = (int)Math.Floor(___simState.Funds / (double)price); Mod.Log.Debug($"SG_S_S:RBP - maxCanPurchase:{maxCanPurchase} = funds:{___simState.Funds} / price:{price}."); int popupQuantity = maxCanPurchase < ___selectedController.quantity ? maxCanPurchase : ___selectedController.quantity; Mod.Log.Debug($"SG_S_S:RBP - maxCanPurchase:{maxCanPurchase} controllerQuantity:{___selectedController.quantity} -> popupQuantity:{popupQuantity}."); SG_Stores_MultiPurchasePopup orCreatePopupModule = LazySingletonBehavior <UIManager> .Instance.GetOrCreatePopupModule <SG_Stores_MultiPurchasePopup>(string.Empty); orCreatePopupModule.SetData(___simState, ___selectedController.shopDefItem, ___selectedController.GetName(), popupQuantity, price, buyHelper.BuyMultipleItems); } else { GenericPopupBuilder.Create("Confirm?", Strings.T("Purchase for {0}?", SimGameState.GetCBillString(price))) .AddButton("Cancel") .AddButton("Accept", __instance.BuyCurrentSelection) .CancelOnEscape() .AddFader(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill) .Render(); } } else { Mod.Log.Debug($"SG_S_S:RBP - processing a sale."); State.StoreIsSelling = true; int num = cBillValue; if (___selectedController.quantity > 1) { SG_Stores_MultiPurchasePopup orCreatePopupModule = LazySingletonBehavior <UIManager> .Instance.GetOrCreatePopupModule <SG_Stores_MultiPurchasePopup>(string.Empty); orCreatePopupModule.SetData(___simState, ___selectedController.shopDefItem, ___selectedController.GetName(), ___selectedController.quantity, num, __instance.SoldMultipleItems); } else if (num >= ___simState.Constants.Finances.ShopWarnBeforeSellingPriceMinimum) { GenericPopupBuilder.Create("Confirm?", Strings.T("Sell for {0}?", SimGameState.GetCBillString(num))) .AddButton("Cancel") .AddButton("Accept", __instance.SellCurrentSelection) .CancelOnEscape() .AddFader(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill) .Render(); } else { // Sell a single instance __instance.SellCurrentSelection(); } } return(false); } }
private static void ProcessBuy(InventoryDataObject_SHOP selected) { var item_type = selected.GetItemType(); if (Control.State.Sim.InMechLabStore() && ( item_type == MechLabDraggableItemType.StorePart || item_type == MechLabDraggableItemType.SalvagePart )) { Control.LogDebug(DInfo.ShopActions, "- cannot buy mech and parts in mechlab, return"); return; } //if (ActiveShop is IDefaultShop def_shop) ////{ // Control.LogDebug(DInfo.ShopActions, "- IDefaultShop"); // var shop = def_shop.ShopToUse; // if (shop == null) // { // Control.LogDebug(DInfo.ShopActions, "-- no shop, return"); // return; // } int price = GetPrice_Transpliters.GetPrice(null, selected.shopDefItem, Shop.PurchaseType.Normal, Shop.ShopType.System); var money = Control.State.Sim.Funds; var max_to_buy = money / price; if (!selected.shopDefItem.IsInfinite && max_to_buy > selected.quantity) { max_to_buy = selected.quantity; } Control.LogDebug(DInfo.ShopActions, $"-- money:{money} price:{price} num:{selected.quantity} max:{max_to_buy}"); if (max_to_buy == 1 || !Control.Settings.AllowMultiBuy) { if (Control.Settings.ShowConfirm && price >= Control.Settings.ConfirmLowLimit) { GenericPopupBuilder.Create("Confirm?", $"Purchase {selected.GetName()} for {price}?") .AddButton("Cancel", null, true, null) .AddButton("Accept", () => OnBuyItem(1), true, null) .CancelOnEscape() .AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true) .Render(); } else { OnBuyItem(1); } } else { SG_Stores_MultiPurchasePopup_Handler.StartDialog("Buy", selected.shopDefItem, selected.GetName(), max_to_buy, price, OnBuyItem, null); } //} //else if (ActiveShop is IListShop shop) //{ //} //else //{ // Control.LogError("- unknown type of shop, return"); //} }