private void OnEnable() { icc = (InventoryCanvasController)target; initialButton = icc.initialButton; initialButtonIdx = icc.initialButtonIdx; initialPanelIdx = icc.initialPanelIdx; }
void Awake() { if (canvasController == null) { DontDestroyOnLoad(gameObject); canvasController = this; } else if (canvasController != this) { Destroy(gameObject); } }