private void OnTriggerEnter2D(Collider2D target) { switch (target.gameObject.tag) { case "trap": Destroy(target.gameObject); inventory.Kill(); break; case "money": Destroy(target.gameObject); lg.currentSpawns--; inventory.CollectMoney(10); //TODO get it from other object break; case "powerup": Destroy(target.gameObject); lg.currentSpawns--; inventory.ActivatePaypal(); break; } }