// Start is called before the first frame update void Start() { inventario = GameObject.FindGameObjectWithTag("Player02").GetComponent <Inventario2>(); animaInv = GameObject.FindGameObjectWithTag("Inv2").GetComponent <Animator>(); miraP2 = GameObject.FindGameObjectWithTag("MiraPlayer02"); }
private void Start() { inventario = GameObject.FindGameObjectWithTag("Player02").GetComponent <Inventario2>(); goControladorArmas = GameObject.FindGameObjectWithTag("Controlador").GetComponent <ControlandoArma>(); }
private void Start() { inventario = GameObject.FindGameObjectWithTag("Player02").GetComponent <Inventario2>(); }