public override void ApplySprite(Sprite sprite) { InvVesselFragments vesselFragments = SkinManager.inv.FindGameObjectInChildren("Soul Orb").GetComponent <InvVesselFragments>(); switch (Vesselamount) { case 0: vesselFragments.backboardSprite = sprite; break; case 1: vesselFragments.singlePieceSprite = sprite; break; case 2: vesselFragments.doublePieceSprite = sprite; break; case 3: vesselFragments.fullSprite = sprite; break; default: break; } }
public override void SaveDefaultTexture() { InvVesselFragments vesselFragments = SkinManager.inv.FindGameObjectInChildren("Soul Orb").GetComponent <InvVesselFragments>(); switch (Vesselamount) { case 0: ckTex.defaultSprite = vesselFragments.backboardSprite; break; case 1: ckTex.defaultSprite = vesselFragments.singlePieceSprite; break; case 2: ckTex.defaultSprite = vesselFragments.doublePieceSprite; break; case 3: ckTex.defaultSprite = vesselFragments.fullSprite; break; default: break; } }