Exemple #1
0
        public override void ApplySprite(Sprite sprite)
        {
            InvVesselFragments vesselFragments = SkinManager.inv.FindGameObjectInChildren("Soul Orb").GetComponent <InvVesselFragments>();

            switch (Vesselamount)
            {
            case 0:
                vesselFragments.backboardSprite = sprite;
                break;

            case 1:
                vesselFragments.singlePieceSprite = sprite;
                break;

            case 2:
                vesselFragments.doublePieceSprite = sprite;
                break;

            case 3:
                vesselFragments.fullSprite = sprite;
                break;

            default:
                break;
            }
        }
Exemple #2
0
        public override void SaveDefaultTexture()
        {
            InvVesselFragments vesselFragments = SkinManager.inv.FindGameObjectInChildren("Soul Orb").GetComponent <InvVesselFragments>();

            switch (Vesselamount)
            {
            case 0:
                ckTex.defaultSprite = vesselFragments.backboardSprite;
                break;

            case 1:
                ckTex.defaultSprite = vesselFragments.singlePieceSprite;
                break;

            case 2:
                ckTex.defaultSprite = vesselFragments.doublePieceSprite;
                break;

            case 3:
                ckTex.defaultSprite = vesselFragments.fullSprite;
                break;

            default:
                break;
            }
        }