Exemple #1
0
 public string InventoryToString(Detail detail = Detail.none)
 {
     if (Inv.Count == 0)
     {
         return("empty");
     }
     return(detail switch
     {
         (Detail.Names) => string.Join(", ", Inv.Select(i => $"{i.IconDisplay} {i.Name}{(i.IsBroken ? " (Broken)" : "")}").ToArray()),
         (Detail.NameAndPrice) => string.Join("\n", Inv.Select(i => $"{i.IconDisplay} {i.Name} - {(Count <= 60 ? "<:coin:569836987767324672>" : "")}{i.Price}").ToArray()),
         _ => string.Join("", Inv.Select(i => i.IconDisplay).ToArray()),
     });
Exemple #2
0
    public void OnPointerClick(PointerEventData eventData)
    {
        switch (this.name)
        {
        case "Sell":
            int itemId = 0;
            if (Inv.currentType == "harvest")
            {
                itemId = Inv.currentHarv.ItemId;
            }
            else if (Inv.currentType == "sead")
            {
                itemId = Inv.currentSead.ItemId;
            }
            else if (Inv.currentType == "fertilizer")
            {
                itemId = Inv.currentFert.ItemId;
            }
            Money.money += Inv.items[itemId].ItemPrice;
            Inv.items[itemId].ItemCount -= 1;
            if (Inv.items[itemId].ItemCount <= 0)
            {
                Inv.DropItem(itemId);
                Inv.actionPanel.SetActive(false);
                Inv.FillInventory("current");
            }
            else
            {
                int id = Inv.currSelect;
                Inv.FillInventory("current");
                Inv.Select(id);
            }
            GameObject.Find("Sounds").GetComponent <Sounds>().PlayBuy();
            break;

        case "Plant":
            Inv.actionPanel.SetActive(false);
            Inv.inventoryPanel.SetActive(false);
            Inv.filterPanel.SetActive(false);
            if (Inv.currentType == "fertilizer")
            {
                ToolsClick.currentTool = "fertilizer";
            }
            else
            {
                ToolsClick.currentTool = "planted";
            }
            Cursor.SetCursor(Resources.Load <Texture2D>("Sprite/InstrumentsPanel/cartoon-seeds2"), Vector2.zero, CursorMode.Auto);
            Inv.lockPanelInv.SetActive(false);
            break;
        }
    }