Exemple #1
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (Name != null)
     {
         Name.WriteBinary(writer);
     }
     if (Type != null)
     {
         Type.WriteBinary(writer);
     }
     if (Loop_Battle_DayOuter != null)
     {
         Loop_Battle_DayOuter.WriteBinary(writer);
     }
     if (Explore_DayMiddle != null)
     {
         Explore_DayMiddle.WriteBinary(writer);
     }
     if (Suspense_DayInner != null)
     {
         Suspense_DayInner.WriteBinary(writer);
     }
     if (NightOuter != null)
     {
         NightOuter.WriteBinary(writer);
     }
     if (NightMiddle != null)
     {
         NightMiddle.WriteBinary(writer);
     }
     if (NightInner != null)
     {
         NightInner.WriteBinary(writer);
     }
     if (DecibelLoop_Battle_DayOuter != null)
     {
         DecibelLoop_Battle_DayOuter.WriteBinary(writer);
     }
     if (DecibelExplore_DayMiddle != null)
     {
         DecibelExplore_DayMiddle.WriteBinary(writer);
     }
     if (DecibelSuspense_DayInner != null)
     {
         DecibelSuspense_DayInner.WriteBinary(writer);
     }
     if (DecibelNightOuter != null)
     {
         DecibelNightOuter.WriteBinary(writer);
     }
     if (DecibelNightMiddle != null)
     {
         DecibelNightMiddle.WriteBinary(writer);
     }
     if (DecibelNightInner != null)
     {
         DecibelNightInner.WriteBinary(writer);
     }
     if (DayOuterBoundary != null)
     {
         DayOuterBoundary.WriteBinary(writer);
     }
     if (DayMiddleBoundary != null)
     {
         DayMiddleBoundary.WriteBinary(writer);
     }
     if (DayInnerBoundary != null)
     {
         DayInnerBoundary.WriteBinary(writer);
     }
     if (NightOuterBoundary != null)
     {
         NightOuterBoundary.WriteBinary(writer);
     }
     if (NightMiddleBoundary != null)
     {
         NightMiddleBoundary.WriteBinary(writer);
     }
     if (NightInnerBoundary != null)
     {
         NightInnerBoundary.WriteBinary(writer);
     }
     if (EnableFlags != null)
     {
         EnableFlags.WriteBinary(writer);
     }
     if (WaitTime_MinTimeOn_DaytimeMin != null)
     {
         WaitTime_MinTimeOn_DaytimeMin.WriteBinary(writer);
     }
     if (LoopFadeOut_LoopingRandomCrossfadeOverlap_NighttimeMin != null)
     {
         LoopFadeOut_LoopingRandomCrossfadeOverlap_NighttimeMin.WriteBinary(writer);
     }
     if (RecoveryTime_LayerCrossfadeTime_DaytimeMax != null)
     {
         RecoveryTime_LayerCrossfadeTime_DaytimeMax.WriteBinary(writer);
     }
     if (NighttimeMax != null)
     {
         NighttimeMax.WriteBinary(writer);
     }
     if (Intro_Daytime != null)
     {
         Intro_Daytime.WriteBinary(writer);
     }
     if (Outro_Nighttime != null)
     {
         Outro_Nighttime.WriteBinary(writer);
     }
     if (Unknown != null)
     {
         Unknown.WriteBinary(writer);
     }
 }