private static bool ValidComputer(Intrinsics flags = Intrinsics.None) { if (!RemoteExecutor.IsSupported) { return(false); } if (flags == Intrinsics.None) { return(true); } // I realize we could do a bitwise AND operation here, but this isn't really written for performance. if (flags.HasFlag(Intrinsics.Sse) && !Sse.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.Sse2) && !Sse2.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.Sse3) && !Sse3.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.Avx) && !Avx.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.Avx2) && !Avx2.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.AdvSimd) && !AdvSimd.IsSupported) { return(false); } if (flags.HasFlag(Intrinsics.AdvSimdArm64) && !AdvSimd.IsSupported) { return(false); } return(true); }