Exemple #1
0
        public bool Equals(DestinyRecordComponent input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     State == input.State ||
                     (State != null && State.Equals(input.State))
                     ) &&
                 (
                     Objectives == input.Objectives ||
                     (Objectives != null && Objectives.SequenceEqual(input.Objectives))
                 ) &&
                 (
                     IntervalObjectives == input.IntervalObjectives ||
                     (IntervalObjectives != null && IntervalObjectives.SequenceEqual(input.IntervalObjectives))
                 ) &&
                 (
                     IntervalsRedeemedCount == input.IntervalsRedeemedCount ||
                     (IntervalsRedeemedCount.Equals(input.IntervalsRedeemedCount))
                 ) &&
                 (
                     CompletedCount == input.CompletedCount ||
                     (CompletedCount.Equals(input.CompletedCount))
                 ) &&
                 (
                     RewardVisibilty == input.RewardVisibilty ||
                     (RewardVisibilty != null && RewardVisibilty.SequenceEqual(input.RewardVisibilty))
                 ));
        }
Exemple #2
0
        public bool Equals(DestinyRecordIntervalBlock input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     IntervalObjectives == input.IntervalObjectives ||
                     (IntervalObjectives != null && IntervalObjectives.SequenceEqual(input.IntervalObjectives))
                     ) &&
                 (
                     IntervalRewards == input.IntervalRewards ||
                     (IntervalRewards != null && IntervalRewards.SequenceEqual(input.IntervalRewards))
                 ) &&
                 (
                     OriginalObjectiveArrayInsertionIndex == input.OriginalObjectiveArrayInsertionIndex ||
                     (OriginalObjectiveArrayInsertionIndex.Equals(input.OriginalObjectiveArrayInsertionIndex))
                 ));
        }