public DelegateIntersect(IPlacedInSpace actor, IntersectsOnDelegate intersectsOn) : base(actor) { IntersectsActorCurrent = base.IntersectsActor; IntersectsOnCurrent = intersectsOn; IntersectsWithinCurrent = IntersectsWithinEachPixel; }
public DelegateIntersect(IPlacedInSpace actor, IntersectsActorDelegate intersectsActor, IntersectsOnDelegate intersectsOn, IntersectsWithinDelegate intersectsWithin) : base(actor) { IntersectsActorCurrent = intersectsActor; IntersectsOnCurrent = intersectsOn; IntersectsWithinCurrent = intersectsWithin; }