// Use this for initialization void Start() { j.Add(spam1); j.Add(spam2); j.Add(spam3); j.Add(cube); spam1.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); spam2.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); spam3.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); cube.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); d = new IntersectingUtils(); incrementForCubes = spam1.GetComponent <Transform>().localScale.y; textBest.gameObject.SetActive(false); best = scoreControler.GetComponent <scoreControler> ().getBest(); textBest.text = "Best Score: " + best.ToString(); textFinal.gameObject.SetActive(false); }
// Update is called once per frame void Update() { var k = d; if (Input.GetKeyDown(KeyCode.Space) && !gameOver && play) { GameObject d; maincamera.GetComponent <Animator>().SetTrigger("setMoveCamera"); //maincamera.transform.position = new Vector3(-10, , -9); //maincamera.transform.position = new Vector3 (maincamera.transform.position.x, maincamera.transform.position.y + incrementForCubes, maincamera.transform.position.z); IntersectingType typecube = k.IntersectingCubes(j[j.Count - 1], j[j.Count - 2], j[j.Count - 1].GetComponent <Cube> ().MoveX, 0.06f); bg.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); if (typecube == IntersectingType.TO_CUT) { d = Instantiate(s); bool posCubeX = j[j.Count - 1].GetComponent <Cube> ().MoveX; Color colorCopia = j[j.Count - 1].GetComponent <MeshRenderer>().material.color; Destroy(j[j.Count - 1]); j.Remove(j[j.Count - 1]); GameObject tallat = Instantiate(spam3); GameObject notallat = Instantiate(spam3); tallat.GetComponent <MeshRenderer>().material.color = colorCopia; notallat.GetComponent <MeshRenderer>().material.color = colorCopia; j.Add(tallat); j.Add(d); d.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); k.SetTransformsInToCut(notallat, tallat, posCubeX); if (m == 0) { d.transform.position = new Vector3(tallat.transform.position.x + 12, tallat.transform.position.y + incrementForCubes, tallat.transform.position.z); } else { d.transform.position = new Vector3(tallat.transform.position.x, tallat.transform.position.y + incrementForCubes, tallat.transform.position.z + 12); } var copia = tallat.transform.localScale; d.transform.localScale = copia; notallat.AddComponent <Rigidbody>(); x += Time.deltaTime; if (x >= 3) { Destroy(notallat); } score += 1; incrementNotCut = 0; } else if (typecube == IntersectingType.NOT_CUT) { d = Instantiate(s); GameObject identiCube = Instantiate(j[j.Count - 2], new Vector3(j[j.Count - 2].transform.position.x, j[j.Count - 1].transform.position.y, j[j.Count - 2].transform.position.z), Quaternion.identity); j.Add(identiCube); j.Add(d); d.GetComponent <Renderer>().material.color = GetComponent <ColorManager>().getNextColor(); j[j.Count - 3].GetComponent <Cube>().enabled = false; d.transform.localScale = identiCube.transform.localScale; if (m == 0) { d.transform.position = new Vector3(identiCube.transform.position.x + 12, identiCube.transform.position.y + incrementForCubes, identiCube.transform.position.z); } else { d.transform.position = new Vector3(identiCube.transform.position.x, identiCube.transform.position.y + incrementForCubes, identiCube.transform.position.z + 12); } print(incrementNotCut); if (incrementNotCut == 2) { identiCube.GetComponent <Transform>().localScale = new Vector3(identiCube.GetComponent <Transform>().localScale.x + 1f, identiCube.GetComponent <Transform>().localScale.y, identiCube.GetComponent <Transform>().localScale.z + 1f); d.GetComponent <Transform>().localScale = new Vector3(d.GetComponent <Transform>().localScale.x + 1f, d.GetComponent <Transform>().localScale.y, d.GetComponent <Transform>().localScale.z + 1f); incrementNotCut = 0; incrementNotCut = 0; } print("NOTCUT"); score += 1; incrementNotCut += 1; } else { print("GAMEOVER"); j[j.Count - 1].AddComponent <Rigidbody>(); j[j.Count - 1].GetComponent <Cube>().enabled = false; gameOver = true; maincamera.GetComponent <Animator>().SetTrigger("setGameOver"); UIScore.gameObject.SetActive(false); textFinal.gameObject.SetActive(true); textFinal.text = "Best Score: " + best.ToString(); InvokeRepeating("setSize", 0, 0.1f); Invoke("finishScene", 3.5f); } scoreControler.GetComponent <scoreControler> ().setScore(score); UIScore.text = score.ToString(); if (m == 0) { j[j.Count - 1].GetComponent <Cube> ().MoveX = true; } else { j[j.Count - 1].GetComponent <Cube> ().MoveX = false; } m += 1; if (m == 2f) { m = 0; } if (score >= 10) { j[j.Count - 1].GetComponent <Cube> ().speed += spe; } best = scoreControler.GetComponent <scoreControler> ().getBest(); if (score >= best) { scoreControler.GetComponent <scoreControler> ().setBest(score); textBest.text = "Best Score: " + (best + 1).ToString(); } spe += 0.1f; } }