public void TriggerEnter(GameObject sender, GameObject receiver) { if (sender.gameObject.tag == "PlayerCollider") { InterrogationManager.getInterrogationManager().captureMemoryFragment(); } }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); interrogation.startPressEvent += Press; interrogation.correctObjection += Objection; interrogation.wrongObjection += Objection; }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); interrogation.showMemoryEvent += showMemory; interrogation.getMemoryEvent += getMemory; interrogation.wrongObjection += disappearMemory; interrogation.startPressEvent += disappearMemory; }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); number_statements = interrogation.getNumberOfStatements(); createArgumentIcons(number_statements); interrogation.nextStatementEvent += nextStatement; }
void Start() { pool = BulletPoolManager.getBulletPoolManager(); event_manager = BulletEventManager.getBulletEventManager(); player = GameObject.FindGameObjectWithTag("Player").transform; interrogation = InterrogationManager.getInterrogationManager(); if (startTestingCard) { PlayCard(testCard, emitter, -1); } interrogation.startPressEvent += stopCurrentCard; }
void Start() { mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); interrogation_manager = InterrogationManager.getInterrogationManager(); animator = this.GetComponent <Animator>(); mem_manager.pauseEvent += pauseAnimation; mem_manager.unpauseEvent += unpauseAnimation; foreach (EnemyAnimatorManager e in GameObject.FindObjectsOfType <EnemyAnimatorManager>()) { // e.startWrongObjection += pauseAnimation; // e.endWrongObjection += unpauseAnimation; e.startWrongObjection += smoothStopAnimation; } }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); card_emitter = this.GetComponent <CardEmitter>(); animator = this.GetComponent <Animator>(); // GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInput>().press_event += PressNow; interrogation.endPressEvent += endPress; interrogation.startPressEvent += startPress; interrogation.wrongObjection += wrongObjection; interrogation.correctObjection += correctObjection; mem_manager.pauseEvent += pauseAnimation; mem_manager.unpauseEvent += unpauseAnimation; }
void Start() { player = this.GetComponent <PlayerGeneral>(); playerPower = this.GetComponent <PlayerPowerManager>(); mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); interrogation = InterrogationManager.getInterrogationManager(); player.take_hit_event += take_hit; player.instakill_event += instakill; mem_manager.pauseEvent += AnimDeactivateCollider; mem_manager.unpauseEvent += AnimActivateCollider; interrogation.startPressEvent += shockwave; startHealth(); //TODO: TODELETE playerPower.deathEvent += die; }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); }