public void updateScript(string newcode) { //parser.logger.appendln("script problem"); //parser.logger.appendln("code:\r\n" + newcode); //code = newcode; //parser = new Parser2(); //parser.setType(3); //parser.parse(code); //state = 0; transform.position = start_point; Compiler.setCode(newcode); if (Compiler.compile()) { _ip.setICode(Compiler.getICode()); _ip.init(); } //TMP fun animation// follow_mode = false; if (vision) { vision.enabled = false; } }
// Use this for initialization void Start() { if (code == null) { code = gameObject.GetComponent <MainObject>().script; } Compiler.setCode(code); Compiler.compile(); _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); //-Debug.Log(code); //animation setup// anim = GetComponent <Animator>(); if (anim == null) { anim = GetComponentInChildren <Animator>(); } if (controller == null) { controller = GetComponent <CharacterController>(); } if (controller == null) { controller = GetComponentInChildren <CharacterController>(); } stats = gameObject.GetComponent <AnimalStats>(); //stats.setType(0); }
// Use this for initialization void Start() { if (code == null) { code = gameObject.GetComponent <MainObject>().script; } Compiler.setCode(code); Compiler.compile(); _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); //animation setup// anim = GetComponent <Animator>(); if (anim == null) { anim = GetComponentInChildren <Animator>(); } if (controller == null) { controller = GetComponent <CharacterController>(); } if (controller == null) { controller = GetComponentInChildren <CharacterController>(); } stats = gameObject.GetComponent <AnimalStats>(); _speed = stats.walk_speed; //stats.setType(0); //TMP fun animation// vision = gameObject.GetComponent <VisionScript2>(); if (vision == null) { vision = gameObject.AddComponent <VisionScript2>(); } vision.setSpeed(stats.walk_speed); vision.setTurnSpeed(stats.turn_speed); vision.enabled = false; //add libraries.// SensingLib sl = gameObject.AddComponent <SensingLib>(); sl.setInterpretor(_ip); //audio setup// audioSetup(); //tmp code tantest(); }
public void generate(string code) { string[] func; //track variable information //initializing compiler and compiling code.// //parse the whole code. Compiler.setCode(code); if (!(Compiler.compile())) { return; } //interpretor setup and initilisation// _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); //each track instruction is provided while ((func = _ip.nextIns()) != null) { string __st = func[0]; if (errorFlag) { break; } else if (__st == Compiler.EOP) { if (wallFlag) { executeWall(); } break; } else if (__st == "place") { placeObject(func); } else if (__st == "drawline") { drawLine(func); } else if (__st == "setposition") { setPosition(func); } else if (__st == "wall") { wallFlag = true; addWall(func); } } }
public void updateScript(string newcode) { //parser.logger.appendln("script problem"); //parser.logger.appendln("code:\r\n" + newcode); //code = newcode; //parser = new Parser2(); //parser.setType(3); //parser.parse(code); //state = 0; transform.position = start_point; Compiler.setCode(newcode); if (Compiler.compile()) { _ip.setICode(Compiler.getICode()); _ip.init(); } }
// Use this for initialization void Start() { if (code == null) { code = gameObject.GetComponent <MainObject>().script; } Compiler.setCode(code); Compiler.compile(); _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); //add libraries.// SensingLib sl = gameObject.AddComponent <SensingLib>(); sl.setInterpretor(_ip); }
//generates track and stores those objects public void generate(string code) { string[] track; //track variable information //initializing compiler and compiling code.// Compiler.setCode(code); Compiler.compile(); //interpretor setup and initilisation// _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); rg = new WallGenerator(this); path = new GameObject("path"); rg.setPath(path); //parse the whole code. Compiler.setCode(code); if (!(Compiler.compile())) { return; } //Debug.Log("track generation sarted-------------------"); //Debug.Log("s:" + speed_points + ",p:" + points_per_track); //each track instruction is provided while ((track = _ip.nextIns()) != null) { string __st = track[0]; if (__st == Compiler.EOP) { break; } else if (__st == "wall") { wallFunc(track); } } load(); }
void resetSpawnPoint(int index) { spawnObj = Data.objects[index]; string code = null; if (code == null) { code = spawnObj.GetComponent <MainObject>().script; } Compiler.setCode(code); Compiler.compile(); Interpretor _ip = new Interpretor(); _ip.setICode(Compiler.getICode()); _ip.init(); string[] ins = _ip.nextIns(); while ((ins) != null && ins[0] != Compiler.EOP) { if (ins[0] == "movement") { if (ins[1].Replace("\"", "") == "false") { Data.movementFlag = false; } } ins = _ip.nextIns(); RCLog.append(ins[0]); } Vector3 distAboveGround = new Vector3(0, 3, 0); if (Data.vrEnabled) { VRPlayer.transform.position = spawnObj.transform.position + distAboveGround; } else { player.transform.position = spawnObj.transform.position + distAboveGround; } spawnObj.SetActive(false); }