public XamlPadBindingContext(MonoBehaviour disposer)
        {
            AutoParse             = new InternalReactiveProperty <bool>(disposer);
            XamlSource            = new InternalReactiveProperty <string>(disposer);
            CompileResult         = new InternalReactiveProperty <string>(disposer);
            FontSizeSelectedIndex = new InternalReactiveProperty <int>(disposer);
            _fontSize             = new InternalReactiveProperty <double>(disposer);
            FontSize = new InternalReadOnlyReactiveProperty <double>(_fontSize, disposer);
            RootPage = new InternalReactiveProperty <Xamarin.Forms.View>(disposer);

            var cmd = new InternalReactiveCommand(disposer);

            cmd.Subscribe(_ =>
            {
                try
                {
                    var page = new Xamarin.Forms.Grid();
                    Xamarin.Forms.Platform.Unity.XamlLoader.LoadXaml(page, XamlSource.Value);
                    RootPage.Value      = page;
                    CompileResult.Value = "Success!";
                }
                catch (Exception e)
                {
                    while (e.InnerException != null)
                    {
                        e = e.InnerException;
                    }
                    CompileResult.Value = e.Message;
                }
            });
            CompileCommand = cmd;

            FontSizeSelectedIndex.Subscribe(value =>
            {
                value           = Math.Max(Math.Min(value, FontSizeList.Length - 1), 0);
                _fontSize.Value = double.Parse(FontSizeList[value]);
            });

            IDisposable o = null;

            AutoParse.Subscribe(value =>
            {
                o?.Dispose();
                if (value)
                {
                    o = XamlSource
                        .Throttle(new TimeSpan(TimeSpan.TicksPerSecond))
                        .ObserveOnMainThread()
                        .Subscribe(_ => cmd.Execute());
                }
            });
        }
Exemple #2
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    public SampleBindingContext(MonoBehaviour disposer)
    {
        var cmd = new InternalReactiveCommand(disposer);

        cmd.Subscribe(_ =>
        {
            var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
            UnityEngine.Object.Destroy(go, 5.0f);

            go.transform.position = new Vector3((float)(_rnd.NextDouble() * 2.0 - 1.0), 5.0f, (float)(_rnd.NextDouble() * 2.0 - 1.0));

            var rb        = go.AddComponent <Rigidbody>();
            rb.useGravity = true;

            Counter.Value++;

            DoubleValue.Value = _rnd.NextDouble();
        }).AddTo(disposer);
        InstantiateCommand = cmd;

        Counter     = new InternalReactiveProperty <int>(disposer);
        DoubleValue = new InternalReactiveProperty <double>(disposer);
    }