public GameOptions() { this.players = new Player[Player.MaxPlayerCount]; for (var i = 0; i < Player.MaxPlayerCount; i++) { this.players[i] = new Player(i); } this.players[0].InGame = true; this.consolePlayer = 0; this.episode = 1; this.map = 1; this.skill = GameSkill.Medium; this.netGame = false; this.deathmatch = 0; this.fastMonsters = false; this.respawnMonsters = false; this.noMonsters = false; this.intermissionInfo = new IntermissionInfo(); this.renderer = null; this.sound = NullSound.GetInstance(); this.music = NullMusic.GetInstance(); this.userInput = NullUserInput.GetInstance(); }
public GameOptions() { this.player = new Player(); this.episode = 1; this.map = 1; this.skill = GameSkill.Medium; this.fastMonsters = false; this.respawnMonsters = false; this.noMonsters = false; this.intermissionInfo = new IntermissionInfo(); this.renderer = null; this.sound = NullSound.GetInstance(); this.music = NullMusic.GetInstance(); this.userInput = NullUserInput.GetInstance(); }