/// <summary>
		/// Inicjalizuje licznik tak, by tylko wyświetlał FPS.
		/// </summary>
		/// <param name="font">Czcionka użyta do wyświetlania.</param>
		/// <param name="textColor">Kolor.</param>
		/// <param name="screenSize">Rozmiar ekranu.</param>
		public FPSCounter(IFont font, System.Drawing.Color textColor, OpenTK.Vector2 screenSize)
			: this(0)
		{
			this.RenderStatistics = true;
			this.Camera = new Graphics.Cameras.Movable2DCamera(screenSize, new System.Drawing.RectangleF(0, 0, screenSize.X, screenSize.Y));

			this.Text = new Graphics.Gui.Objects.Text();
			this.Text.Font = font;
			this.Text.Color = textColor.ToVector4();
		}
		/// <summary>
		/// Ekran ma się odrysować.
		/// </summary>
		public virtual void Render()
		{
			if (this.Camera != null)
			{
				this.GameInfo.Renderer.Camera = this.Camera;
			}
			this._Entities.Render();
		}
		public void Render()
		{
			++this.FPSCount;
			++this.AvgFrames;
			if (this.RenderStatistics)
			{
				this.GameInfo.Renderer.Camera = this.Camera;
				this.Gui.Render();
				this.GameInfo.Renderer.Flush();
			}
		}