public TestScene() { _random = new DotNetRandom(); MapBuilder builder = new ForestBuilder(64, 64, 0, _random.Next()); builder.Build(); _map = builder.Map; _fov = new FieldOfView(_map); Race playerRace = Engine.Assets.GetAsset <Race>("player"); _player = new Player(playerRace); _map.Add(_player, 32, 32); for (int i = 0; i < 10; i++) { Creature frog = CreatureGenerator.NewCreature("frog"); _map.Add(frog, _map.RandomEmptyPoint(_random)); } for (int i = 0; i < 10; i++) { Creature rat = CreatureGenerator.NewCreature("rat"); _map.Add(rat, _map.RandomEmptyPoint(_random)); } _turnManager = new TurnManager <Creature>(_map.Creatures); _tileSelection = Engine.Assets.GetAsset <Sprite>("tile_selection"); _soundEffectManager.LoadSoundEffect("rain_looped"); _soundEffectManager.LoadSoundEffect("thunder_01"); _soundEffectManager.Play("rain_looped", 0.4f, loop: true); _camera = new Camera(); _camera.Zoom = 1f; int w = Engine.Width / 8; int h = Engine.Height / 8; _camera.Origin = new Vector2(Engine.Width / 2, Engine.Height / 2); _camera.X = _player.RenderX; _camera.Y = _player.RenderY; _mapRenderer = new MapRenderer(_map, _lightingManager, _camera); _creatureRenderer = new CreatureRenderer(_map.Creatures, _map, _lightingManager, _camera); _effectsRenderer = new EffectsRenderer(_map, _lightingManager, _camera); _interfaceRenderer = new InterfaceRenderer(_map, _camera); }
private void Happen() { // iterate through interfaces from the item and load them if (_item.GetInterfaces().Count > 0) { foreach (FunctionalInterface f in _item.GetInterfaces()) { InterfaceRenderer.Render(f, _entity.GetCamera()); } return; } // lets fail here if the code makes it to this point. throw new InterfaceRenderException("No interfaces to render!"); }
public override void Update(float dtime) { if (InputHandler != null) { InputHandler.ProcessMessage(MessageType.Update, new UpdateEventArgs { Dtime = dtime }); } if (Direct3DVersion == Direct3DVersion.Direct3D10) { Device10.ClearRenderTargetView(GraphicsDevice.RenderView, clearColor); } else { Device9.Clear(SlimDX.Direct3D9.ClearFlags.Target | SlimDX.Direct3D9.ClearFlags.ZBuffer, clearColor, 1.0f, 0); Device9.BeginScene(); } InterfaceRenderer.Render(dtime); if (pb != null) { pb.Value += dtime * 10; if (pb.Value > 100) { pb.Value = 0; } tt.SetToolTip(pb, "This is a progress bar\n" + (int)(pb.Value) + "/" + pb.MaxValue); } //if (cb != null && cb.Checked) //{ // bvr.Begin(InterfaceScene.Camera); // foreach (var v in Manager.Clickables.All) // bvr.Draw(v.CombinedWorldMatrix, v.PickingLocalBounding, Color.Red); // bvr.End(); //} if (Direct3DVersion == Direct3DVersion.Direct3D9) { Device9.EndScene(); } Application.MainWindow.Text = "Using " + Direct3DVersion + ", " + FPS.ToString() + " fps"; System.Console.WriteLine(x++ + " : " + x * 2 + " * " + x * 3 + " - " + x * 4 + " s " + x * 5); }
public override void Update(float dtime) { windowsCursor.Position = new Vector2(LocalMousePosition.X, LocalMousePosition.Y); Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0); Device9.BeginScene(); InterfaceRenderer.Render(dtime); Application.MainWindow.Text = FPS.ToString(); Device9.EndScene(); System.Threading.Thread.Sleep(1000 / 30); }
public override void Release() { InterfaceRenderer.Release(Content); base.Release(); }
protected override void OnResetDevice() { base.OnResetDevice(); InterfaceRenderer.OnResetDevice(this); System.Windows.Forms.MessageBox.Show("Device reset"); }
protected override void OnLostDevice() { base.OnLostDevice(); InterfaceRenderer.OnLostDevice(Content); System.Windows.Forms.MessageBox.Show("Device lost"); }