private void Submit(ISelectablePanel i_selectable_panel)
 {
     if (i_selectable_panel is ModeSelectedPanel)
     {
         var mode_select_panel = (ModeSelectedPanel)i_selectable_panel;
         GameStateManager.instance.mode = mode_select_panel.GetModeName;
         DebugLogger.Log(mode_select_panel.GetModeName);
         SceneManager.LoadScene("CharSelect");
     }
     else if (i_selectable_panel is IDisplayPanel)
     {
         var display_panel = (IDisplayPanel)i_selectable_panel;
         display_panel.Launch();
         Observable.Timer(TimeSpan.FromSeconds(0.1f))
         .Subscribe(n => {
             interfaceEventSystem.SubmitKey
             .First()
             .Subscribe(m => {
                 display_panel.Finish();
                 interfaceEventSystem.ReBoot();
             }).AddTo(this);
         });
     }
     else
     {
         DebugLogger.LogError(i_selectable_panel + " is should not be selecting");
         return;
     }
 }
Exemple #2
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 private void Cancel()
 {
     myStream.OnNext(null);
     interfaceEventSystem.ReBoot();
 }