Exemple #1
0
    public void StartGame()
    {
        //Turn on UI monitoring for server and client
        gameUI = GameObject.Find("UI").GetComponent<Interface>();
        gameUI.StartCoroutine("UiRefresh");
        RpcUiRefresh();

        //Generate Board
        //Set starting teams
        StartingTeam = Random.Range(0, 2);
        //generate board and spawnit
        board = GetComponent<Board>().GenerateGrid(board, 10, StartingTeam);
        GetComponent<Board>().SpawnBoard(board, this.transform);
    }