Exemple #1
0
    public void ViewMode()
    {
        Ray        ray = new Ray(transform.position, transform.forward);
        RaycastHit hitInfo;
        bool       result = Physics.Raycast(ray, out hitInfo, 100f, interest);

        InterestPoint obj;

        if (result)
        {
            obj = hitInfo.collider.gameObject.GetComponent <InterestPoint>();
            if (obj != null)
            {
                if (selectedPoint != obj)
                {
                    if (selectedPoint != null)
                    {
                        selectedPoint.HideText();
                        selectedPoint = obj;
                        selectedPoint.DisplayText();
                    }
                }
            }
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        RaycastHit hit;
        Ray        ray = new Ray(transform.position, transform.forward);

        Physics.Raycast(ray, out hit);

        if (hit.transform != null)
        {
            if (hit.transform.gameObject.GetComponent <Button>() && (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) || OVRInput.Get(OVRInput.Button.PrimaryHandTrigger)) || OVRInput.Get(OVRInput.Button.One))
            {
                hit.transform.gameObject.GetComponent <Button>().onClick.Invoke();
            }
        }


        InterestPoint temp = hit.transform.gameObject.GetComponent <InterestPoint>();

        if (temp)
        {
            current = temp;
            current.DisplayText();
        }
        else if (!temp && current)
        {
            current.HideText();
        }



        Debug.DrawRay(transform.position, transform.forward, Color.red);
    }