void Start() { GameManager.gameScene = GameScene.Prologue; HUDManager.instance.SetCamera(Camera.main); PauseMenu.instance.SetCamera(GameCamera.UI); Player.IsMovable = false; Player.IsArmed = false; playerLight.spotAngle = LIGHT_ANGLE; playerLight.intensity = 0f; AudioListener.volume = 0f; viewCheck0.SetActive(false); viewCheck1.SetActive(false); soundCheck0.SetActive(false); soundCheck1.SetActive(false); weaponCheck.SetActive(false); finalCheck.SetActive(false); Curtain.instance.ChangeColor(2f, Curtain.black, Curtain.black_clear); StartCoroutine(IntroPhase()); }
void Start() { IsSceneOver = false; GameManager.gameScene = GameScene.Ch4; GameManager.SetLastPlayProgress(GameProgress.HackCh4); HUDManager.instance.SetCamera(Camera.main); PauseMenu.instance.SetCamera(GameCamera.UI); Player.IsMovable = true; Player.IsArmed = true; Curtain.instance.ChangeColor(2f, Curtain.black, Curtain.black_clear); if (!SoundManager.instance.IsPlaying) { currentBgm = isFinalEntered ? 1 : 0; SoundManager.instance.PlayBgm(bgms[currentBgm], 2f); } IsInBattle = false; isInRecoverPhase = false; isInFinalPhase = false; checkedCount = 0; enemyBoss.SetActive(false); if (restartCount == 0) { StartCoroutine(StartPhase()); } else { if (isFinalEntered) { bridge.Close(); Destroy(enterTrigger.gameObject); foreach (CubeGroup cubeGroup in cubeGroups) { Destroy(cubeGroup.gameObject); } foreach (EnemyGroup enemyGroup in enemyGroups) { Destroy(enemyGroup.gameObject); } foreach (InteractivePoint checkPoint in checkPoints) { Destroy(checkPoint.gameObject); } Destroy(enemyBoss.gameObject); finalTrigger.SetActive(true); finalCheck.SetActive(true); finalCheck.Progress = lastProgress; Vector3 position = finalCheck.transform.position; position.z -= 5f; Player.instance.transform.position = position; Camera.main.ImmediateTrack(); if (wingCount >= 1) { Message[] supports = Message.GetMessages(supportMessage); Message message = wingCount <= 4 ? supports[wingCount - 1] : supports[Random.Range(4, supports.Length)]; HUDManager.instance.ShowMessage(message); Player.instance.SetWingmen(Mathf.Min(4, wingCount)); } } else { bridge.Open(false); for (int i = 0; i < 4; i++) { checkPoints[i].Progress = checkedProgresses[i]; } } } }