public override void Initialize()
        {
            // Level initialization
            #region PreInit
            InteractiveObject.GetGroup("CanteenMainDoorLight").ForEach(obj =>
                                                                       obj.ChangeLightsColor(ColorTemplates.Get.NormalRed, 0.4f).ChangeMaterialColor("_EmissionColor", ColorTemplates.Get.BrightRed, 0.4f));
            TriggerFunctions = new Dictionary <string, System.Action>();
            GameObject testSwarmling = Resources.Load <GameObject>("SpawnableActors/TestSwarmling");
            #endregion

            // Triggers initialization
            #region Canteen

            #region Canteen_Main_Door
            TriggerFunctions["OpenCanteenMainDoor"] = () => {
                (Entity.GetById("CanteenMainDoor") as Door).Open();
                InteractiveObject.GetGroup("CanteenMainDoorLight").ForEach(obj =>
                                                                           obj.ChangeLightsColor(ColorTemplates.Get.NormalCyan, 0.4f).ChangeMaterialColor("_EmissionColor", ColorTemplates.Get.BrightCyan, 0.1f));
                Entity.GetById("CanteenEliteSoldier")?.AsActor().AsNPC().OrderAssembler.Walk(new Vector3(-39.899f, 51.155f, -1.971f));
            };
            TriggerFunctions["CloseCanteenMainDoor"] = () => { (Entity.GetById("CanteenMainDoor") as Door).Close(); };
            #endregion

            #region Canteen_Access_Error
            TriggerFunctions["CanteenAccessError"] = () =>
            {
                InteractiveObject.GetGroup("CanteenAccessError").ForEach(obj =>
                                                                         obj.ChangeLightsColor(ColorTemplates.Get.NormalRed, 0f).ChangeMaterialColor("_EmissionColor", ColorTemplates.Get.BrightRed, 0f));
                MainManager.Instance.MainCameraController.Shake(0.5f, 1, 1.4f, 10);
                Entity.GetById("DummyEntity").DelayedInvoke(() =>
                {
                    InteractiveObject.GetGroup("CanteenAccessError").ForEach(obj =>
                                                                             obj.ChangeLightsColor(new Color(0, 0, 0, 0), 0f).ChangeMaterialColor("_EmissionColor", Color.black, 0f));
                    SoundManager.Instance.PlayClipAtPoint(Resources.Load <AudioClip>("SFX/energy_off"), default, 0.05f);