Exemple #1
0
 void OnCollisionEnter(Collision collision)
 {
     cloth.DetachFromCollider(col);
     cloth.AttachToCollider(col, false, true);
     cloth.stretchingStiffness = stiffness;
     rigidbody.constraints     = RigidbodyConstraints.FreezePosition;
 }
Exemple #2
0
    void OnColl(Vector3 point, Collider t)
    {
        AttachedTo = t.transform.GetComponentInParrent <Wall>();
        if (AttachedTo != null && AttachedTo.attachRope)
        {
            offs     = AttachedTo.transform.InverseTransformPoint(pos);
            attached = true;
            Cloth.DetachFromCollider(pl.RopeColl);
            Cloth.AttachToCollider(pl.RopeColl, false, true);
            rigidbody.isKinematic = true;
        }
        if (!attached)
        {
            EnableRope(false);
        }

        var p = t.transform.GetComponentInParrent <PhysAnim>();

        if (p != null)
        {
            if (p.PlayOnRopeHit && networkView.isMine)
            {
                p.RPCPlay();
            }
        }
    }
Exemple #3
0
    static int DetachFromCollider(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        InteractiveCloth obj  = LuaScriptMgr.GetNetObject <InteractiveCloth>(L, 1);
        Collider         arg0 = LuaScriptMgr.GetNetObject <Collider>(L, 2);

        obj.DetachFromCollider(arg0);
        return(0);
    }