public void Initialize_Modules(Capture_module capture, Compare_module compare, Animation_module animate,Interaction_module interact, GUI_module user_interface, Recorded_animation_module animate_trial) { _coach_scenario_state = Coach_scenario_state.INITIALISATION; _capture = capture; _compare = compare; _animate = animate; _interact = interact; _user_interface = user_interface; _animate_trial = animate_trial; //Initialise 3D environment //Initialise 3D animation //Initialise capture module _capture.Initialise_capture(_device); //Initialise comparison module //Initialise database module //Initialise GUI module //TEMP _coach_scenario_state = Coach_scenario_state.START_SCREEN; Animation_data temp = new Animation_data(); temp.Initialize_from_file("test_recorded_data/HB_Underarm_reference"); _animate_trial.SetRecordedAnimation(temp); Animation_data temp_2 = new Animation_data(); temp_2.Initialize_from_file("test_recorded_data/HB_Underarm_reference_copy"); _animate_trial.SetReferenceAnimation(temp_2); _user_interface.SetLoginMenuVisibility(true); }
public void Initialize_Modules(Capture_module capture, Compare_module compare, Animation_module animate,Interaction_module interact, GUI_module user_interface, Recorded_animation_module animate_trial) { _test_state = Test_state.INITIALISATION; _capture = capture; _compare = compare; _animate = animate; _interact = interact; _user_interface = user_interface; _animate_trial = animate_trial; //Initialise 3D environment //Initialise 3D animation //Initialise capture module _capture.Initialise_capture(_device); //Initialise comparison module //Initialise database module //Initialise GUI module //TEMP Animation_data temp = new Animation_data(); temp.Initialize_from_file("test_recorded_data/HB_Underarm_reference"); _animate_trial.SetRecordedAnimation(temp); }
public void Initialize_Modules(Capture_module capture, Compare_module compare, Animation_module animate,Interaction_module interact, Recorded_animation_module animate_trial) { _scenario_state = Capture_scene_state.INITIALISATION; _capture = capture; _compare = compare; _animate = animate; _interact = interact; _animate_trial = animate_trial; //Initialise 3D environment //Initialise 3D animation //Initialise capture module _capture.Initialise_capture(_device); //Initialise comparison module _compare.Initialise_comparison(); _compare.DrawPlots = false; //Initialise database module //Initialise GUI module //TEMP Animation_data temp = new Animation_data(); temp.Initialize_from_file("test_recorded_data/HB_Underarm_reference"); _animate_trial.SetRecordedAnimation(temp); Animation_data temp_2 = new Animation_data(); temp_2.Initialize_from_file("test_recorded_data/HB_Underarm_reference_copy"); _animate_trial.SetReferenceAnimation(temp_2); Wait_user(); }
public void Initialize_Modules(Capture_module capture, Compare_module compare, Animation_module animate, Interaction_module interact, GUI_module_play_and_learn user_interface, Recorded_animation_module animate_trial) { _play_scenario_state = Play_scenario_state.START_SCREEN; _capture = capture; _compare = compare; _animate = animate; _interact = interact; _user_interface = user_interface; _animate_trial = animate_trial; //Initialise 3D environment //Initialise 3D animation //Initialise capture module _capture.Initialise_capture(_device); //Initialise comparison module _compare.Initialise_comparison(); _compare.DrawPlots = false; //Initialise database module //Initialise GUI module //TEMP _play_scenario_state = Play_scenario_state.MAIN_MENU; Animation_data temp = new Animation_data(); temp.Initialize_from_file("test_recorded_data/HB_Underarm_reference"); _animate_trial.SetRecordedAnimation(temp); Animation_data temp_2 = new Animation_data(); temp_2.Initialize_from_file("test_recorded_data/HB_Underarm_reference_copy"); _animate_trial.SetReferenceAnimation(temp_2); /*_user_interface.SetLoginMenuVisibility (true);*/ _user_interface.SetChildMainMenuVisibility(true); _user_interface.SetChildLeftPanelVisibility(true); }