void Start()
    {
        cntller = FindObjectOfType <MainPlayerController>();
        p_score = FindObjectOfType <PlayerScore>();
        i_ped   = FindObjectOfType <InteractionWithPedestrian>();
        acon    = bgaudio.GetComponent <AudioSource>();

        cameraspeed = moveinput * m_movespeed;
    }
 // Start is called before the first frame update
 void Start()
 {
     i_p      = FindObjectOfType <InteractionWithPedestrian>();
     m_p_c    = FindObjectOfType <MainPlayerController>();
     animator = GetComponent <Animator>();
     rb       = GetComponent <Rigidbody>();
     xvalue   = this.gameObject.transform.position.x;
     yvalue   = this.gameObject.transform.position.y;
     zvalue   = this.gameObject.transform.position.z;
 }
 // Start is called before the first frame update
 void Start()
 {
     ped_prefab = GetComponent <GameObject>();
     int_ped    = FindObjectOfType <InteractionWithPedestrian>();
     ped_prefab.SetActive(false);
 }