public InteractionItem GetFirstItem(InteractionType type = InteractionType.User | InteractionType.Auto, InteractionState state = InteractionState.Regular | InteractionState.Removing) { lock (_queueLocker) { return(_queue.FirstOrDefault(i => type.HasFlag(i.Type) && state.HasFlag(i.State))); } }
public bool CheckLastId(Guid id, InteractionType type = InteractionType.User | InteractionType.Auto) { lock (_queueLocker) { return(_queue.LastOrDefault(i => type.HasFlag(i.Type)).Id == id); } }
public Guid GetFirstId(InteractionType type = InteractionType.Gesture | InteractionType.Animation) { lock (_queueLocker) { return(_queue.FirstOrDefault(i => type.HasFlag(i.Type)).Id); } }