private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) { Debug.LogFormat("{0} {1} Lost", obj.state.source.handedness, obj.state.source.kind); controllers.Remove(obj.state.source.id); }
private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) { throw new NotImplementedException(); }
void InteractionManager_SourceLost(InteractionSourceLostEventArgs state) { TBLogging.LogWarning("Motion controller disconnected"); RefreshSource(state.state); }
private void InteractionManager_SourceLost(InteractionSourceLostEventArgs hand) { if (!isTutorialActive) tutorialFingerTapIcon.SetActive(true); }
private void InteractionManager_SourceLost(InteractionSourceLostEventArgs args) { // Stop displaying the guidance indicator when the user's hand leaves the view. RemoveTrackedHand(args.state); }
private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs eventArgs) { uint id = eventArgs.state.source.id; this.RemoveDevice(id); }
private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) { HandDetected = false; ResetFocusedGameObject(); }
/// <summary> /// SDK Interaction Source Lost Event handler /// </summary> /// <param name="args">SDK source updated event arguments</param> private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs args) { RemoveController(args.state.source); }
private void InteractionSourceLost(InteractionSourceLostEventArgs obj) { _controllers.Remove(obj.state.source.id); }
void SourceLost(InteractionSourceLostEventArgs state) { HandModel.SetActive(false); }
private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs args) { OnSourceLost(args.state.source.id); }
void InteractionManager_SourceLost(InteractionSourceLostEventArgs args) { Debug.Log("Source lost"); }
private void SourceLost(InteractionSourceLostEventArgs obj) { pressed = false; }
private void InteractionManager_SourceLost(InteractionSourceLostEventArgs state) { isManipulating = false; MasterController.Instance.IsManipulating = false; }
void SourceLost(InteractionSourceLostEventArgs obj) { Debug.Log("3 ::: " + obj.state); // Lost }