public void Interact() // This function should only ever get called when the player presses an interaction key
 {
     print("test1");
     if (_hitComp != null) // null check so we don't cause an error if the component doesn't exist on the object
     {
         print("test2");
         if (_hitComp.GetActive())
         {
             print("test3");
             _hitComp.PressInteract();
         }
     }
 }
    // Fires when the player collides with any other collider
    void OnControllerColliderHit(ControllerColliderHit hit)
    {
        if (_hitComp == null)
        {
            _hitObj  = hit.gameObject;                                                               // Get the GameObject from what we just collided with
            _hitComp = _hitObj.GetComponent(typeof(InteractionController)) as InteractionController; // Get the Interaction component if it exists

            if (_hitComp != null)                                                                    // null check so we don't cause an error if the component doesn't exist on the object
            {
                if (!_hitComp.GetActive())                                                           // The object is active and now interactable
                {
                    print("Object is active...");
                    _hitComp.SetActive(true);
                    if (_hitComp.GetCollidable())
                    {
                        _hitComp.CollideInteract();
                    }                                                             // If this is a collidable interaction, do the interaction
                }
            }
        }
    }