public FlowConnectionLinker() { var type = typeof(T); var typed = typeof(R); leftInteraction = InteractionAttribute.getAttribute <LeftInteractionAttribute>(typeof(R)); rightInteraction = InteractionAttribute.getAttribute <RightInteractionAttribute>(typeof(T)); }
protected void WrapUpList(InteractionAttribute sourceInteraction, IGUIllaume source, IEnumerable <IGUIllaume> target) { SerializedObject serializedObject = new SerializedObject(source as UnityEngine.Object); sourceInteraction.setTargetListRef(source, target); }
protected void WrapUp(InteractionAttribute sourceInteraction, IGUIllaume source, object target) { SerializedObject serializedObject = new SerializedObject(source as UnityEngine.Object); sourceInteraction.setTargetRef(source, target); }