public override void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && !IsOpen)
     {
         Bubble.ChangeBubbleStatTo(true);
         InteractableSignal.Raise();
         PlayerInRange = true;
     }
 }
 public void OpenTheChest()
 {
     DialogDisplayBox.SetActive(true);
     Bubble.ChangeBubbleStatTo(false);
     DialogBox.text = ChestContents.ItemDescription;
     PlayerInventory.AddItem(ChestContents);
     PlayerInventory.ShowenItem = ChestContents;
     ShowFoundItem.Raise();
     InteractableSignal.Raise();
     IsOpen = true;
     ChestAnimator.SetBool("Opened", true);
     IsOpenInMemory.RunTimeValue = IsOpen;
 }