Exemple #1
0
    //-------------------------------------------------------------------------
    //						CLASS METHOD DEFINITIONS
    //-------------------------------------------------------------------------
    void Awake()
    {
        manager = GetComponent <InteractableManager>();
        manager.Register(this);
        updateHandler_ = sceneIntro;

        // play the cell door sound
        CellDoorSoundSound.Play();

        // play background music but set volume to 0.
        // also set the fader for the bgm
        BackgroundMusic.Play();
        BackgroundMusic.Loop(true);
        BackgroundMusic.SetVolume(0.0f);

        bgmFader_ = new Fader(0.0f, 30.0f, 0.0f);

        //
        introBgFader_ = new Fader(1.0f, 0.0f, 5.0f);
    }
Exemple #2
0
 protected virtual void Start() => InteractableManager.Register(this);
 void Awake()
 {
     manager = GetComponent<InteractableManager>();
     manager.Register(this);
 }
Exemple #4
0
    //-------------------------------------------------------------------------
    //                        CLASS METHOD DEFINITIONS
    //-------------------------------------------------------------------------
    void Awake()
    {
        manager = GetComponent<InteractableManager>();
        manager.Register(this);
        updateHandler_ = sceneIntro;

        // play the cell door sound
        CellDoorSoundSound.Play();

        // play background music but set volume to 0.
        // also set the fader for the bgm
        BackgroundMusic.Play();
        BackgroundMusic.Loop(true);
        BackgroundMusic.SetVolume(0.0f);

        bgmFader_ = new Fader(0.0f, 30.0f, 0.0f);

        //
        introBgFader_ = new Fader(1.0f, 0.0f, 5.0f);
    }
 void Awake()
 {
     manager = GetComponent <InteractableManager>();
     manager.Register(this);
 }