public void StartScene()
    {
        GameManager.State = GameState.Menu;
        CameraZoom.ResetZoom();
        InteractableLabelUI.ClearInteractableUI();
        SetImages();

        continueButton.gameObject.SetActive(false);
        if (WorldManager.CurrentWorldScene != null)
        {
            StartCoroutine(LoadAsync(WorldManager.CurrentWorldScene.sceneName));
        }
    }
Exemple #2
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    static public void Toggle(bool active)
    {
        Instance.interactable = InteractableManager.ActiveInteractable;
        Instance.gameObject.SetActive(active);
        Instance.SetText();
        IsometricCamera.instance.ToggleLookAtInteractable(active);

        if (active)
        {
            InteractableLabelUI.ToggleAll(false);
        }
        else
        {
            InteractableLabelUI.ToggleAll(true);
        }
    }