public void StartScene() { GameManager.State = GameState.Menu; CameraZoom.ResetZoom(); InteractableLabelUI.ClearInteractableUI(); SetImages(); continueButton.gameObject.SetActive(false); if (WorldManager.CurrentWorldScene != null) { StartCoroutine(LoadAsync(WorldManager.CurrentWorldScene.sceneName)); } }
static public void Toggle(bool active) { Instance.interactable = InteractableManager.ActiveInteractable; Instance.gameObject.SetActive(active); Instance.SetText(); IsometricCamera.instance.ToggleLookAtInteractable(active); if (active) { InteractableLabelUI.ToggleAll(false); } else { InteractableLabelUI.ToggleAll(true); } }