void Update() { if (G.Settings.MiscOptions.AutoItemPickup) { Collider[] array = Physics.OverlapSphere(Player.player.transform.position, 19f, RayMasks.ITEM); for (int i = 0; i < array.Length; i++) { Collider collider = array[i]; if (collider == null || collider.GetComponent <InteractableItem>() == null || collider.GetComponent <InteractableItem>().asset == null) { continue; } InteractableItem item = collider.GetComponent <InteractableItem>(); if (T.IsItemWhitelisted(item, G.Settings.MiscOptions.AIPWhitelist)) { item.use(); } } } if (G.Settings.MiscOptions.GrabItemThroughWalls && Input.GetKeyDown(KeyCode.F)) { int?fov = null; if (G.Settings.MiscOptions.LimitFOV) { fov = G.Settings.MiscOptions.ItemGrabFOV; } InteractableItem i = T.GetNearestItem(fov); if (i != null) { i.use(); } } }
private IEnumerator AutoItemPickupCoroutine() { while (true) { if (!AutoItemPickupEnabled || !Provider.isConnected || Provider.isLoading || LoadingUI.isBlocked || Player.player == null) { yield return(new WaitForSeconds(1f)); continue; } Collider[] array = Physics.OverlapSphere(Camera.main.transform.position, 19f, RayMasks.ITEM); for (int i = 0; i < array.Length; i++) { if (array[i] != null && array[i].gameObject != null && array[i].GetComponent <InteractableItem>() != null && array[i].GetComponent <InteractableItem>().asset != null) { InteractableItem item = array[i].GetComponent <InteractableItem>(); bool on = false; if (MP_ESP.ESP_Items_Types.filter.TryGetValue(item.asset.type, out on)) { if (on) { if (IgnoreEmpty && item.item.amount > 0) { item.use(); } else if (!IgnoreEmpty) { item.use(); } } } } } yield return(new WaitForSeconds(AIP_Update / 1000)); } }
// Token: 0x060001AE RID: 430 RVA: 0x00002C14 File Offset: 0x00000E14 public static IEnumerator PickupItems() { for (;;) { bool flag = !DrawUtilities.ShouldRun() || !ItemOptions.AutoItemPickup; bool flag4 = flag; if (flag4) { yield return(new WaitForSeconds(0.5f)); } else { Collider[] array = Physics.OverlapSphere(OptimizationVariables.MainPlayer.transform.position, 19f, RayMasks.ITEM); int num; for (int i = 0; i < array.Length; i = num + 1) { Collider col = array[i]; bool flag2 = col == null || col.GetComponent <InteractableItem>() == null || col.GetComponent <InteractableItem>().asset == null; bool flag5 = !flag2; if (flag5) { InteractableItem item = col.GetComponent <InteractableItem>(); bool flag3 = !ItemUtilities.Whitelisted(item.asset, ItemOptions.ItemFilterOptions); bool flag6 = !flag3; if (flag6) { item.use(); col = null; item = null; } item = null; } num = i; col = null; } yield return(new WaitForSeconds((float)(ItemOptions.ItemPickupDelay / 1000))); array = null; array = null; } } yield break; }
public static IEnumerator PickupItems() { // #if DEBUG DebugUtilities.Log("Starting Item Coroutine"); // #endif while (true) { if (!DrawUtilities.ShouldRun() || !ItemOptions.AutoItemPickup) { yield return(new WaitForSeconds(0.5f)); continue; } Collider[] array = Physics.OverlapSphere(OptimizationVariables.MainPlayer.transform.position, 19f, RayMasks.ITEM); for (int i = 0; i < array.Length; i++) { Collider col = array[i]; if (col == null || col.GetComponent <InteractableItem>() == null || col.GetComponent <InteractableItem>().asset == null) { continue; } InteractableItem item = col.GetComponent <InteractableItem>(); if (!ItemUtilities.Whitelisted(item.asset, ItemOptions.ItemFilterOptions)) { continue; } item.use(); } yield return(new WaitForSeconds(ItemOptions.ItemPickupDelay / 1000)); } }
public void GrabItem(InteractableItem s) { Toolkit.SendMessageTip("Picking up: " + s.asset.itemName); s.use(); LastPickup = Time.realtimeSinceStartup + 0.7f; }
void Update() { if (Input.GetKeyDown(MenuGUI.instance.itemKey)) { if (MenuGUI.instance.autoItemPickup == true) { MenuGUI.instance.autoItemPickup = false; } else { MenuGUI.instance.autoItemPickup = true; } } if (MenuGUI.instance.autoItemPickup && Provider.isConnected && !Provider.isLoading && !(Player.player == null)) { Collider[] array = Physics.OverlapSphere(Camera.main.transform.position, 19f, RayMasks.ITEM); for (int i = 0; i < array.Length; i++) { if (array[i] != null && array[i].gameObject != null && array[i].GetComponent <InteractableItem>() != null && array[i].GetComponent <InteractableItem>().asset != null) { InteractableItem component = array[i].GetComponent <InteractableItem>(); if (MenuGUI.instance.pickupAll) { component.use(); } else { if (MenuGUI.instance.pickupGun && component.asset is ItemGunAsset) { component.use(); } else if (MenuGUI.instance.pickupBackpack && component.asset is ItemBackpackAsset) { component.use(); } else if (MenuGUI.instance.pickupAmmo && component.asset is ItemMagazineAsset) { component.use(); } else if (MenuGUI.instance.pickupAttachments && (component.asset is ItemBarrelAsset || component.asset is ItemOpticAsset)) { component.use(); } else if (MenuGUI.instance.pickupClothing && component.asset is ItemClothingAsset) { component.use(); } else if (MenuGUI.instance.pickupFuel && component.asset is ItemFuelAsset) { component.use(); } else if (MenuGUI.instance.pickupMedical && component.asset is ItemMedicalAsset) { component.use(); } else if (MenuGUI.instance.pickupMelee && component.asset is ItemMeleeAsset) { component.use(); } else if (MenuGUI.instance.pickupThrowable && component.asset is ItemThrowableAsset) { component.use(); } else if (MenuGUI.instance.pickupFoodWater && (component.asset is ItemFoodAsset || component.asset is ItemWaterAsset)) { component.use(); } } } } } }