void Awake() { portalGUI = FindObjectOfType <PortalGUI>(); interactableGUI = FindObjectOfType <InteractableGUI>(); player = FindObjectOfType <Player>(); levelManager = FindObjectOfType <LevelManager>(); }
void Awake() { portalGUI = Resources.FindObjectsOfTypeAll <PortalGUI>()[0]; interactableGUI = Resources.FindObjectsOfTypeAll <InteractableGUI>()[0]; player = FindObjectOfType <Player>(); levelManager = FindObjectOfType <GameManager>(); }
void Start() { canvas = FindObjectOfType <Canvas>(); hubChest = GetComponent <Inventory>(); player = GetComponent <Player>(); followCamera = GameObject.Find("Main Camera").GetComponent <CameraController>(); interactableGUI = Resources.FindObjectsOfTypeAll <InteractableGUI>()[0]; }
public void Awake() { dialogBox = Resources.FindObjectsOfTypeAll <DialogBox>()[0]; player = FindObjectOfType <Player>(); gameManager = FindObjectOfType <GameManager>(); hubManager = FindObjectOfType <HubManager>(); interactableGUI = Resources.FindObjectsOfTypeAll <InteractableGUI>()[0]; }
private void Awake() { interactableGUI = FindObjectOfType <InteractableGUI>(); player = FindObjectOfType <Player>(); levelManager = FindObjectOfType <LevelManager>(); }