private void OnTriggerExit2D(Collider2D other)
    {
        InteractableCharacter character = other.GetComponent <InteractableCharacter>();

        if (character != null && _interactableCharacterList.Count > 0)
        {
            _interactableCharacterList.RemoveAt(0);
        }
    }
    private void OnTriggerEnter2D(Collider2D other)
    {
        InteractableCharacter character = other.GetComponent <InteractableCharacter>();

        if (character != null)
        {
            _interactableCharacterList.Add(character);
        }
    }
Exemple #3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        InteractableCharacter npc = collision.GetComponent <InteractableCharacter>();

        if (null != npc)
        {
            _InteractableNPC = npc;
            _InteractableNPC.OnPlayerTriggered(true);
        }

        InteractableItem item = collision.GetComponent <InteractableItem>();

        if (null != item)
        {
            _InteractableItem = item;
            _InteractableItem.OnPlayerTriggered(true);
        }
    }
Exemple #4
0
    private void OnTriggerExit2D(Collider2D collision)
    {
        InteractableCharacter npc = collision.GetComponent <InteractableCharacter>();

        if (npc == _InteractableNPC && null != _InteractableNPC)
        {
            _InteractableNPC.StopInteracting();
            _InteractableNPC.OnPlayerTriggered(false);
            _InteractableNPC = null;
            return;
        }

        InteractableItem item = collision.GetComponent <InteractableItem>();

        if (item == _InteractableItem && null != _InteractableItem)
        {
            _InteractableItem.OnPlayerTriggered(false);
            _InteractableItem = null;
            return;
        }
    }