void clickActionButton(int actionIndex) { if (GameManager.Mode == GameMode.Rehearsal) { if (actionIndex == InteractablePath.NextInteractable.ActionIndex && interactable.ID == InteractablePath.NextInteractable.ID) { InteractableLog.Add(interactable, actionIndex); InteractablePath.GoToNextInteractable(); } } else if (GameManager.Mode == GameMode.Recall || GameManager.Mode == GameMode.Sandbox) { InteractableLog.Add(interactable, actionIndex); } InteractableActionsUI.Toggle(false); }
static private InteractableActionsUI setInstance() { instance = HUDManager.Instance.GetComponentInChildren <InteractableActionsUI>(true); return(instance); }
private void BackExit() { InteractableActionsUI.Toggle(false); }
public void ActivateInteractable() { InteractableManager.SetActiveInteractable(interactable, interactable.ActionIndex); InteractableActionsUI.Toggle(true); ToggleIcon(false); }