protected void AssignType() { if (requirement != null) { InteractType = new InteractHandler(TakerInteract); } else { InteractType = new InteractHandler(BasicInteract); } }
// Start is called before the first frame update void Start() { Debug.Assert(weaponObject != null, "InputHandler: Weapon Object cannot be empty!"); Debug.Assert(interactObject != null, "InputHandler: Interact Object cannot be empty!"); weaponScript = weaponObject.GetComponent <Weapon>(); interactHandler = interactObject.GetComponent <InteractHandler>(); inventoryHandler = GameManager.GM.GetInventory(); Debug.Assert(weaponScript != null, "InputHandler: Weapon Object must contain Weapon script!"); Debug.Assert(interactHandler != null, "InputHandler: Interact Object must contain InteractHandler script!"); }
public ActorController( ActorSettings settings, ActorModel model, MoveHandler moveHandler, InteractHandler interactHandler, PushHandler pushHandler, ResetHandler resetHandler) { _settings = settings; _model = model; _moveHandler = moveHandler; _interactHandler = interactHandler; _pushHandler = pushHandler; _resetHandler = resetHandler; }
public GameSocket(ISerializer serializer) : base(serializer) { _achievementHandler = new AchievementHandler(this); _activityHandler = new ActivityHandler(this); _activityFavorHandler = new ActivityFavorHandler(this); _amuletHandler = new AmuletHandler(this); _arenaHandler = new ArenaHandler(this); _attendanceHandler = new AttendanceHandler(this); _bagHandler = new BagHandler(this); _battleHandler = new BattleHandler(this); _cardHandler = new CardHandler(this); _consignmentLineHandler = new ConsignmentLineHandler(this); _crossServerHandler = new CrossServerHandler(this); _dailyActivityHandler = new DailyActivityHandler(this); _demonTowerHandler = new DemonTowerHandler(this); _equipHandler = new EquipHandler(this); _exchangeHandler = new ExchangeHandler(this); _fashionHandler = new FashionHandler(this); _fightLevelHandler = new FightLevelHandler(this); _fleeHandler = new FleeHandler(this); _friendHandler = new FriendHandler(this); _functionHandler = new FunctionHandler(this); _functionOpenHandler = new FunctionOpenHandler(this); _giftOnlineHandler = new GiftOnlineHandler(this); _goddessHandler = new GoddessHandler(this); _guildBlessHandler = new GuildBlessHandler(this); _guildBossHandler = new GuildBossHandler(this); _guildDepotHandler = new GuildDepotHandler(this); _guildHandler = new GuildHandler(this); _guildShopHandler = new GuildShopHandler(this); _guildTechHandler = new GuildTechHandler(this); _hookSetHandler = new HookSetHandler(this); _interactHandler = new InteractHandler(this); _intergalMallHandler = new IntergalMallHandler(this); _itemHandler = new ItemHandler(this); _leaderBoardHandler = new LeaderBoardHandler(this); _limitTimeActivityHandler = new LimitTimeActivityHandler(this); _mailHandler = new MailHandler(this); _mapHandler = new MapHandler(this); _masteryHandler = new MasteryHandler(this); _medalHandler = new MedalHandler(this); _messageHandler = new MessageHandler(this); _mountHandler = new MountHandler(this); _npcHandler = new NpcHandler(this); _offlineAwardHandler = new OfflineAwardHandler(this); _onlineGiftHandler = new OnlineGiftHandler(this); _payGiftHandler = new PayGiftHandler(this); _petHandler = new PetHandler(this); _petNewHandler = new PetNewHandler(this); _playerHandler = new PlayerHandler(this); _prepaidHandler = new PrepaidHandler(this); _rankHandler = new RankHandler(this); _resourceDungeonHandler = new ResourceDungeonHandler(this); _resourceHandler = new ResourceHandler(this); _rewardHandler = new RewardHandler(this); _saleHandler = new SaleHandler(this); _shopMallHandler = new ShopMallHandler(this); _skillHandler = new SkillHandler(this); _skillKeysHandler = new SkillKeysHandler(this); _soloHandler = new SoloHandler(this); _stealHandler = new StealHandler(this); _sysSetHandler = new SysSetHandler(this); _taskHandler = new TaskHandler(this); _teamHandler = new TeamHandler(this); _tradeHandler = new TradeHandler(this); _treasureHandler = new TreasureHandler(this); _upLevelHandler = new UpLevelHandler(this); _vipHandler = new VipHandler(this); _vitalityHandler = new VitalityHandler(this); _wingHandler = new WingHandler(this); _activityRevelryHandler = new ActivityRevelryHandler(this); _auctionHandler = new AuctionHandler(this); _chatHandler = new ChatHandler(this); _daoYouHandler = new DaoYouHandler(this); _entryHandler = new EntryHandler(this); _roleHandler = new RoleHandler(this); _farmHandler = new FarmHandler(this); _five2FiveHandler = new Five2FiveHandler(this); _guildManagerHandler = new GuildManagerHandler(this); _xianYuanHandler = new XianYuanHandler(this); }