internal static string ToSerializedValue(this InterNodeCommunicationState value) { switch (value) { case InterNodeCommunicationState.Enabled: return("Enabled"); case InterNodeCommunicationState.Disabled: return("Disabled"); } return(null); }
/// <summary> /// Specifies the interNodeCommunication value for the pool. /// </summary> /// <param name="interNodeCommunication">The state indicating whether the pool permits direct communication between nodes.</param> /// <return>The next stage of the update.</return> Pool.Update.IUpdate Pool.Update.IWithAttach.WithInterNodeCommunication(InterNodeCommunicationState interNodeCommunication) { return(this.WithInterNodeCommunication(interNodeCommunication)); }
/// <summary> /// Specifies the interNodeCommunication value for the pool. /// </summary> /// <param name="interNodeCommunication">The state indicating whether the pool permits direct communication between nodes.</param> /// <return>The next stage of the definition.</return> Pool.Definition.IWithAttach <BatchAccount.Definition.IWithPool> Pool.Definition.IWithAttach <BatchAccount.Definition.IWithPool> .WithInterNodeCommunication(InterNodeCommunicationState interNodeCommunication) { return(this.WithInterNodeCommunication(interNodeCommunication)); }
/// <summary> /// Specifies the interNodeCommunication value for the pool. /// </summary> /// <param name="interNodeCommunication">The state indicating whether the pool permits direct communication between nodes.</param> /// <return>The next stage of the definition.</return> Pool.UpdateDefinition.IWithAttach <BatchAccount.Update.IUpdate> Pool.UpdateDefinition.IWithAttach <BatchAccount.Update.IUpdate> .WithInterNodeCommunication(InterNodeCommunicationState interNodeCommunication) { return(this.WithInterNodeCommunication(interNodeCommunication)); }
public PoolImpl WithInterNodeCommunication(InterNodeCommunicationState interNodeCommunication) { Inner.InterNodeCommunication = interNodeCommunication; return(this); }