internal override void OnApplyPostTexture() { if (device.Textures[0].IsFontTexture) { Font_Property.Value = 1; } else { Font_Property.Value = 0; } Font_Property.ApplyToMaterial(material); }
internal override void OnApplyPostTexture() { if (device.Textures[0].IsFontTexture) { Font_Property.Value = 1; } else { Font_Property.Value = 0; } Font_Property.ApplyToMaterial(material); }