/** 计算删除单位 */ private void countDeleteGameObject() { _elementDic.forEachValueS(v => { if (v.gameObject != null) { if (!v.gameObject.activeInHierarchy) { //删除 deleteElement(v); } } else { deleteElement(v); } }); }
/** 计算删除单位 */ private void countDeleteGameObject() { _elementDic.forEachValueS(v => { if (v.gameObject != null) { if (!v.gameObject.activeInHierarchy) { //删除 deleteElement(v); } } else { deleteElement(v); } }); }