Exemple #1
0
        //public Vector3 GetMovementVector (Vector3 point) {
        public VInt3 GetMovementVector(VInt3 point)
        {
            if (vectorPath == null || vectorPath.Count == 0)
            {
                //Good Game
                //return Vector3.zero;
                return(VInt3.zero);
            }

            if (vectorPath.Count == 1)
            {
                return(vectorPath[0] - point);
            }

            float minDist    = float.PositiveInfinity;//Mathf.Infinity;
            int   minSegment = 0;

            for (int i = 0; i < vectorPath.Count - 1; i++)
            {
                //Good Game
                //Vector3 closest = VectorMath.ClosestPointOnSegment(vectorPath[i], vectorPath[i+1], point);
                VInt3 closest = IntMath.ClosestPointOnSegment(vectorPath[i], vectorPath[i + 1], point);
                float dist    = (closest - point).sqrMagnitude;
                if (dist < minDist)
                {
                    minDist    = dist;
                    minSegment = i;
                }
            }

            return(vectorPath[minSegment + 1] - point);
        }