public object Get(string name, System.Type type)
        {
            object obj = null;

            if (type == typeof(UnityEngine.Object) || type.IsSubclassOf(typeof(UnityEngine.Object)))
            {
                obj = objects.Get(name);
            }
            else if (type == typeof(float))
            {
                obj = floats.Get(name);
            }
            else if (type == typeof(int))
            {
                obj = ints.Get(name);
            }
            else if (type == typeof(string))
            {
                obj = strings.Get(name) ?? string.Empty;
            }
            else if (type == typeof(bool))
            {
                obj = bools.Get(name);
            }
            else if (type.IsSubclassOf(typeof(System.Enum)))
            {
                obj = enums.Get(name);
            }
            else if (type == typeof(Vector3))
            {
                obj = vector3s.Get(name);
            }
            else if (type == typeof(Vector2))
            {
                obj = vector2s.Get(name);
            }
            else if (type == typeof(Vector4))
            {
                obj = vector4s.Get(name);
            }
            else if (type == typeof(Color))
            {
                obj = colors.Get(name);
            }
            else if (type == typeof(LayerMaskMap))
            {
                obj = layerMasks.Get(name);
            }
            else
            {
                throw new NotSupportedException($"Type {type.AssemblyQualifiedName} is not supported. ({name})");
            }
            if (obj == null && type.IsValueType)
            {
                return(Activator.CreateInstance(type));
            }
            return(obj);
        }
Exemple #2
0
        public LColor GetColor(float r, float g, float b, float a)
        {
            if (a <= 0.1f)
            {
                return(alphaColor);
            }
            int hashCode = 1;

            hashCode = LSystem.Unite(hashCode, r);
            hashCode = LSystem.Unite(hashCode, g);
            hashCode = LSystem.Unite(hashCode, b);
            hashCode = LSystem.Unite(hashCode, a);
            LColor color = colorMap.Get(hashCode);

            if (color == null)
            {
                color = new LColor(r, g, b, a);
                colorMap.Put(hashCode, color);
            }
            return(color);
        }