private void Start() { // Get Components controller = GetComponent <CharacterController>(); // Reset ScriptableObjects stamina.SetValueToMax(); jumpCount.SetValue(0); }
void Awake() { score.SetValue(0); health.SetValue(health.maxValue); poison.ResetTickDamage(); victoryScreen.gameObject.SetActive(false); defeatScreen.gameObject.SetActive(false); }