Exemple #1
0
        public RepairBot(string intCodeMemory)
        {
            _map[_position] = Tile.Empty;
            AddUnknownNeighbors();

            _intCode = new IntCode(intCodeMemory);
            _intCode.Begin();

            while (_unknown.Count > 0)
            {
                BuildPathToNearestUnknown();
                ExecuteMoves();
            }

            if (goalPos == null)
            {
                Console.WriteLine("Failed to find oxygen system, no where left to search!");
                return;
            }

            goalDist   = FindPath(Point.zero, goalPos.Value).Count;
            timeToFill = _map
                         .Where(p => p.Value == Tile.Empty)
                         .Select(p => FindPath(goalPos.Value, p.Key).Count)
                         .OrderBy(c => c)
                         .Last();

            DrawMap();
        }
Exemple #2
0
        public Arcade(string intCodeMemory, bool insertQuarters = false)
        {
            Dictionary <int, long> substitutions = new Dictionary <int, long>();

            if (insertQuarters)
            {
                substitutions[0] = 2;
            }

            _intCode           = new IntCode(intCodeMemory, substitutions);
            _intCode.OnOutput += HandleOnOutput;
            _intCode.Begin();

            while (_intCode.state == IntCode.State.Waiting)
            {
                int delta = _ballX - _paddleX;
                delta = delta == 0 ? 0 : delta / Math.Abs(delta); // -1, 0, 1
                _intCode.Input(delta);
            }

            if (insertQuarters)
            {
                Console.WriteLine("Final score: " + score);
            }
            else
            {
                RunDiagnosticCheck();
            }
        }
Exemple #3
0
        private void RunSpringBot(string[] instructions)
        {
            Queue <char> input = new Queue <char>(instructions.Aggregate((a, b) => $"{a}\n{b}") + "\n");

            _intCode.Reset();
            _intCode.Begin();

            while (_intCode.state != IntCode.State.Complete && input.Count > 0)
            {
                _intCode.Input((long)input.Dequeue());
            }
        }
Exemple #4
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        public void Run(bool firstTileIsWhite)
        {
            _whiteTiles.Clear();
            _paintedTiles.Clear();
            _state = State.Paint;
            _pos   = Point.zero;
            _dir   = Direction.Up;
            if (firstTileIsWhite)
            {
                _whiteTiles.Add(_pos);
            }

            _intCode.Reset();
            _intCode.Begin();

            while (Update())
            {
                ;
            }
        }
Exemple #5
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 public NIC(string intCodeMemory)
 {
     _intCode           = new IntCode(intCodeMemory);
     _intCode.OnOutput += HandleOutput;
     _intCode.Begin();
 }
Exemple #6
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 // Resets and begins the intCode, passing the phase setting as the first input
 public void Begin(int phase)
 {
     _intCode.Reset();
     _intCode.Begin();
     _intCode.Input(phase);
 }
Exemple #7
0
 public override (string message, object answer) SolvePart1()
 {
     _intCode.Begin();
     _intCode.Input(1);
     return("Final output: ", _lastOutput);
 }