public override void Tick(int deltaTimeMS) { if (!isSendFinished) { return; } if (isClosed) { return; } waitCD.Tick(deltaTimeMS); if (waitCD.IsRunning() && waitCD.IsFinish()) { isClosed = true; PageMgr.ClosePage("UILoading"); //this.fsmCtr.Stop(); PageMgr.ShowPage <UIMainPage>(); //var playerData = GlobalDataManager.GetInstance().playerData; ////存储当前场景ID //playerData.playerZoo.currSceneID = (fsmCtr as FSMGameLoad).sceneID; } }
public virtual void OnUpdate_NormalPlus() { if (dragType != DragType.NormalPlus || !CouldDrag()) { return; } int deltaMS = Math_F.FloatToInt1000(Time.deltaTime); DragSmoothCD.Tick(deltaMS); if (!DragSmoothCD.IsFinish() && DragSmoothCD.IsRunning()) { //LogWarp.LogErrorFormat("{0} OnUpdate_NormalPlus", Time.realtimeSinceStartup); //MessageString.Send((int)UFrameBuildinMessage.CameraDebug, Time.realtimeSinceStartup + " OnUpdate_NormalPlus"); //滑动减速 var deltaMove2D = dragSmoothDir * (float)DragSmoothCD.cd / (float)DragSmoothCD.org; dragMoveTo2D.x = cacheTrans.position.x + deltaMove2D.x; dragMoveTo2D.y = cacheTrans.position.z + deltaMove2D.y; if (CouldMoveTo(dragMoveTo2D)) { dragMoveTo.x = cacheTrans.position.x + deltaMove2D.x; dragMoveTo.z = cacheTrans.position.z + deltaMove2D.y; cacheTrans.position = dragMoveTo; } } }
public virtual void TickTurn(int deltaTimeMS) { if (!turnCD.IsRunning() || turnCD.IsFinish()) { return; } turnCD.Tick(deltaTimeMS); var ctr = this.ctrList[idxCtr]; int left = turnCD.org - Mathf.Max(0, turnCD.cd); int logicDelta = deltaTimeMS; if (turnCD.cd < 0) { logicDelta += turnCD.cd; } //旋转 this.ownerEntity.Rotate(new Vector3(0, ctr.turnSign * this.turnSpeed * logicDelta, 0), Space.Self); //位移 var ctrForward = ctr.backPos - ctr.turnOrg; var turnDir = Quaternion.Euler(0, ctr.turnSign * this.turnSpeed * left, 0) * ctrForward; this.ownerEntity.position = ctr.turnOrg + turnDir; if (turnCD.IsFinish()) { turnCD.Stop(); //去除tick旋转和位移的误差:位移到前点,看向下一个后点 ownerEntity.position = ctr.forwardPos; idxCtr++; if (idxCtr < ctrList.Count) { this.ownerEntity.LookAt(this.ctrList[idxCtr].backPos); if (!isForward) { ownerEntity.Rotate(new Vector3(0, 180f, 0), Space.Self); } } } }
protected void TickCheckInCD(int deltaTimeMS) { checkInCD.Tick(deltaTimeMS); if (checkInCD.IsRunning()) { if (checkInCD.IsFinish()) { checkInCD.Stop(); WhenCheckinCDFinished(); } } }
/// <summary> /// CD递减 /// </summary> /// <param name="deltaTimeMS"></param> public override void Tick(int deltaTimeMS) { if (!isRecvCDVal) { return; } if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide) { if (visitCDGameObject == null) { GetSceneUIGameObject(); } } checkInCD.Tick(deltaTimeMS); // cd时间递减 #if UNITY_EDITOR && !NOVICEGUIDE if (visitCDGameObject == null) { string e = string.Format("visitCDGameObject == null"); throw new System.Exception(e); //GetSceneUIGameObject(); } #endif accumulativeUpdateUITime += deltaTimeMS; if (!checkInCD.IsFinish() && accumulativeUpdateUITime >= maxUpdateUIDuration) { image_VisitCD.fillAmount = 1 - (float)checkInCD.cd / checkInCD.org; accumulativeUpdateUITime = 0; } if (!checkInCD.IsFinish() && this.shouldImmediateFinishEntryGateCheckInCD) { checkInCD.cd = Math_F.FloatToInt1000(playerData.playerZoo.buffEntryGateCDVal); image_VisitCD.fillAmount = 1 - (float)checkInCD.cd / checkInCD.org; shouldImmediateFinishEntryGateCheckInCD = false; } //cd自己结束或者收到秒cd if (checkInCD.IsRunning() && checkInCD.IsFinish()) { image_VisitCD.fillAmount = 0; visitCDGameObject.transform.position = UFrame.Const.Invisible_Postion; //只有最新解锁的场景动物栏和大门产钱 if (playerData.playerZoo.currSceneID == playerData.playerZoo.lastUnLockSceneID) { GetFlutterTextGameObject(); } checkInCD.Stop(); WhenCDFinished(); } }
public override void Tick(int deltaTimeMS) { if (!isRevCDVal) { return; } visitCD.Tick(deltaTimeMS); // cd时间递减 if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide) { if (visitCDGameObject == null) { GetSceneUIGameObject(); } } if (!visitCD.IsFinish()) { image_VisitCD.fillAmount = 1 - (float)visitCD.cd / visitCD.org; } if (!visitCD.IsFinish() && shouldImmediateFinishVisitCD) { visitCD.cd = Math_F.FloatToInt1000(playerData.playerZoo.buffVisitCDVal); image_VisitCD.fillAmount = 1 - (float)visitCD.cd / visitCD.org; shouldImmediateFinishVisitCD = false; } //cd结束腾出观光位 //是再次进入选动物栏状态,还是已经到最后一组准备离开 if (visitCD.IsRunning() && visitCD.IsFinish()) { image_VisitCD.fillAmount = 0; visitCDGameObject.transform.position = UFrame.Const.Invisible_Postion; //只有最新解锁的场景动物栏和大门产钱 if (playerData.playerZoo.currSceneID == playerData.playerZoo.lastUnLockSceneID) { GetFlutterTextGameObject(); } visitCD.Stop(); WhenVisitCDFinished(); } }
protected void Tick_CD(int deltaTimeMs) { if (CD == null) { return; } int realCDVal = CD.org; CD.Tick(deltaTimeMs); if (CD.IsRunning() && CD.IsFinish()) { if (CD.cd < 0) { realCDVal += (-CD.cd); } CD.Reset(); ZooAddCoin(realCDVal); } }