public IHttpActionResult PutInstrumentMaster(long id, InstrumentMaster instrumentMaster) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != instrumentMaster.instrument_id) { return(BadRequest()); } db.InsertOrUpdate(instrumentMaster); try { db.Save(); } catch (DbUpdateConcurrencyException) { if (!InstrumentMasterExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public Player(Game game) : base(game) { Game.Services.RemoveService(typeof(IPlayerService)); Game.Services.AddService(typeof(IPlayerService), this); _instrument = InstrumentMaster.GetSingleton().GetInstrument("LGT"); smoke = new SmokePlumeParticleSystem(game, 50); game.Components.Add(smoke); }
public IHttpActionResult GetInstrumentMaster(long id) { InstrumentMaster instrumentMaster = db.Find(id); if (instrumentMaster == null) { return(NotFound()); } return(Ok(instrumentMaster)); }
public IHttpActionResult PostInstrumentMaster(InstrumentMaster instrumentMaster) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.InsertOrUpdate(instrumentMaster); db.Save(); return(CreatedAtRoute("DefaultApi", new { id = instrumentMaster.instrument_id }, instrumentMaster)); }
public void InsertOrUpdate(InstrumentMaster instrumentmaster) { if (instrumentmaster.instrument_id == default(long)) { // New entity context.InstrumentMasters.Add(instrumentmaster); } else { // Existing entity context.Entry(instrumentmaster).State = System.Data.Entity.EntityState.Modified; } }
public IHttpActionResult DeleteInstrumentMaster(long id) { InstrumentMaster instrumentMaster = db.Find(id); if (instrumentMaster == null) { return(NotFound()); } db.Delete(id); db.Save(); return(Ok(instrumentMaster)); }
Microsoft.Xna.Framework.Media.VideoPlayer introVideo = null; // 4.0change public RhythmGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; // btftest Content.RootDirectory = "Content"; Services.AddService(typeof(ISpriteBatchService), this); InstrumentMaster.CreateSingleton(); GameInstance = this; //this.IsFixedTimeStep = false; State = GameStateType.None; ActivePlugin = new NoPlugin(); _backgroundTimer = TimeSpan.Zero; //_videoContentManager = new VideoContentManager(Services); #if DEMO_MODE this.graphics.IsFullScreen = true; #else this.graphics.IsFullScreen = false; #endif }